Guys im currently trying create spell that will looks like Tiamath attack from discipes 2.
1.It will launch tentacle in ground with offset
2.and then create invisible unit near the target(also with offset) wich will launch tentacle from ground to this unit's head.
But how to make tentacle remains bended in air when my 1st phase is active??? So im launching tentacle from unit to ground with parabolic trajectory and i want it stick to this trajectory before it comes back. Any options to implement such feature?
Use two tentacle models with the one digging into the ground just below the terrain surface while the second is created and launched from under the unit (or you could use the sunken colony missile impact model).
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The question is about making this tentacle bend in parabolic way, where do i set this things. Because my launch point and impact point laying almost in the same plane. So i dont want it just stretch between them.
There are several factors affecting the trajectory including the mover used for the launch and return (chosen under the launch missile effect) and is you have a functioning action/missile actors.
Man, probably its my fault but you dont get the point. I want this tentacle looks like arc, not just like stretched rope. so i want it start in launching point the mid point of this tentacle has some height and endpoint in my launching location, and i want this state when my missile is already launched, so i assume missile mover will not help.
You're sort of difficult to understand, but the Missile Mover should actually do what you're saying. Just fiddle with it, for a bit. See if you like it.
I think, I get, what you mean, but I don't know, if it is possible. All the tentacles I know use the shortest route from launch to the missile (with some variance dependent on the tentacle animation).
You could try using the TentacleMissile.m3 model file, which uses a "parabol-ish" animation; even if you don't want it, this tentacle always looks a little parabolic.
For all the people misunderstanding him:
I think, he wants to create a tentacle missile, following a parabolic path. But he does want the tentacle itself to correctly represent this path. Usual tentacles connect from launch to missile, regardless of the previous flight path.
He wants a tentacle, which forms the shape of a parable with its "body", until it hits the enemy.
Guys im currently trying create spell that will looks like Tiamath attack from discipes 2.
1.It will launch tentacle in ground with offset
2.and then create invisible unit near the target(also with offset) wich will launch tentacle from ground to this unit's head.
But how to make tentacle remains bended in air when my 1st phase is active??? So im launching tentacle from unit to ground with parabolic trajectory and i want it stick to this trajectory before it comes back. Any options to implement such feature?
Use two tentacle models with the one digging into the ground just below the terrain surface while the second is created and launched from under the unit (or you could use the sunken colony missile impact model).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The question is about making this tentacle bend in parabolic way, where do i set this things. Because my launch point and impact point laying almost in the same plane. So i dont want it just stretch between them.
There are several factors affecting the trajectory including the mover used for the launch and return (chosen under the launch missile effect) and is you have a functioning action/missile actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Man, probably its my fault but you dont get the point. I want this tentacle looks like arc, not just like stretched rope. so i want it start in launching point the mid point of this tentacle has some height and endpoint in my launching location, and i want this state when my missile is already launched, so i assume missile mover will not help.
You're sort of difficult to understand, but the Missile Mover should actually do what you're saying. Just fiddle with it, for a bit. See if you like it.
I think, I get, what you mean, but I don't know, if it is possible. All the tentacles I know use the shortest route from launch to the missile (with some variance dependent on the tentacle animation).
You could try using the TentacleMissile.m3 model file, which uses a "parabol-ish" animation; even if you don't want it, this tentacle always looks a little parabolic.
For all the people misunderstanding him:
I think, he wants to create a tentacle missile, following a parabolic path. But he does want the tentacle itself to correctly represent this path. Usual tentacles connect from launch to missile, regardless of the previous flight path.
He wants a tentacle, which forms the shape of a parable with its "body", until it hits the enemy.
Well thanks for advise Kueken, and yes this is exactly what i want. Now i know the mechanics of tentacle attacks.