I have been looking for a way to make items that work on vehicles (ex if hero has +3 dmg item and goes in a armored carrier then the carrier get +3 dmg) and also how would I make an item only work if the hero is in a carrier and not on the hero while he isn't in a vehicle (its ok if it give hero bonus while in vehicle as long as it give it to vehicle)
Have the behaviour of the item use a 0 radius search that applies the buff to the vehicle but only if the source is hidden. Look at my simbiote demo map for a similar system.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks, this really helps, even if I don't see the link between this and you simbiote map.
For anyone using this, I recommend duplicating the mothership cloak field's behaviors and actions then tweaking the validators and modifications to make it work.
I have been looking for a way to make items that work on vehicles (ex if hero has +3 dmg item and goes in a armored carrier then the carrier get +3 dmg) and also how would I make an item only work if the hero is in a carrier and not on the hero while he isn't in a vehicle (its ok if it give hero bonus while in vehicle as long as it give it to vehicle)
Thanks
Have the behaviour of the item use a 0 radius search that applies the buff to the vehicle but only if the source is hidden. Look at my simbiote demo map for a similar system.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks, this really helps, even if I don't see the link between this and you simbiote map.
For anyone using this, I recommend duplicating the mothership cloak field's behaviors and actions then tweaking the validators and modifications to make it work.
Actually, I can't seem to make the behavior remove itself after the item comes off, can someone help ?
Set a period for the behavior
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Have the behavior run a periodic effect of applying the same buff, but target the caster outer. Caster outer will target the transport.
Thanks guys, I got it working by setting period/duration on my buffs, I fell dumb now that I realize it is so easy lol.
The Transport and Inventory abilities share a lot in common in how they function.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg