Hello everyone,
I have idea for multi player map, like Dune 2000, red alert 2, you know, harvester, itc :)
but i have no idea, how to make this ;)
so i have few question for You,
1. Hot to make UI like C&C on tke right site, and bulding structures from this panel
2. Harvester system, Rafinary and unit wich go for resourses and will back when it will be full
Unit will be producet on bulding,
maybe some one see map like my idea, give me link :)
i have made a map where you have to harvest creep which works similiar to spice, check my signature and check out planetary cleaning service (also available in bnet).
the building mechanic is no big deal anymore, you can issue order a unit to go into target mode (a.k.a. build X). click button -> target mode
Hello everyone, I have idea for multi player map, like Dune 2000, red alert 2, you know, harvester, itc :) but i have no idea, how to make this ;) so i have few question for You, 1. Hot to make UI like C&C on tke right site, and bulding structures from this panel 2. Harvester system, Rafinary and unit wich go for resourses and will back when it will be full Unit will be producet on bulding, maybe some one see map like my idea, give me link :)
i have made a map where you have to harvest creep which works similiar to spice, check my signature and check out planetary cleaning service (also available in bnet). the building mechanic is no big deal anymore, you can issue order a unit to go into target mode (a.k.a. build X). click button -> target mode
thanks a lot :)
I made a harvest simulation demo map that can be reconfigured for intermediate manufacturing steps.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg