I duplicated the Mohandar (Void Ray Hero) and turned it into a building. Then I tok all the care to check all actors, events, effects, validators, and etc, linked everything right (I believe), and the attack is working fine, except...
...the buildind chooses its own targets. If I select it and right click another enemy unit, it just stops attacking, and then attacks the same old target again until its dead. If I leave it alone, it will attack every single target around it until everything is dead, but it wont let me choose which target first.
Can't say I have, but out of curiosity, if you use the original unit in this circumstance, does the same thing happen? It could be that he is designed to act that way in the first place.
I duplicated the Mohandar (Void Ray Hero) and turned it into a building. Then I tok all the care to check all actors, events, effects, validators, and etc, linked everything right (I believe), and the attack is working fine, except...
...the buildind chooses its own targets. If I select it and right click another enemy unit, it just stops attacking, and then attacks the same old target again until its dead. If I leave it alone, it will attack every single target around it until everything is dead, but it wont let me choose which target first.
Anyone had this problem before?
@Epimolophant: Go
Can't say I have, but out of curiosity, if you use the original unit in this circumstance, does the same thing happen? It could be that he is designed to act that way in the first place.
The original unit works just like a normal Void Ray.
I found that if I add the flag "Turnable" the unit will work as intended, but I'm not sure if it will bring other problems later.