In my map I'm attempting to remove units and replace then with doodads. However this becomes a problem as my map focuses on collision of missile launch abilities. I was told there is a way, using validators, to make missiles collide with a unpathable terrain. I messed with this the lsat few says with no luck. Anyone know how to do this or have a better method?
Ok So let me restate this. I basically need my missile launch's search area to be able to pick up unpathable areas and go off. I don't know how I would manage this. I think I'm starting to confuse myself the more I play with this.
I once saw a demo map where a persistent was used to launch a missile to detect cliffs and the validator on the persistent was used to use a redirect missile effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In my map I'm attempting to remove units and replace then with doodads. However this becomes a problem as my map focuses on collision of missile launch abilities. I was told there is a way, using validators, to make missiles collide with a unpathable terrain. I messed with this the lsat few says with no luck. Anyone know how to do this or have a better method?
Bump
Does your missile collision method use the footprints?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
No I'm unsure of how to allow collision with that. That's essentially what I'm trying to do.
Ok So let me restate this. I basically need my missile launch's search area to be able to pick up unpathable areas and go off. I don't know how I would manage this. I think I'm starting to confuse myself the more I play with this.
I once saw a demo map where a persistent was used to launch a missile to detect cliffs and the validator on the persistent was used to use a redirect missile effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg