in my little TD-map I'd like to use flying Units as Towers. So i duplicated the good old Photon Cannon and changed the actor/model. Now I got some problems with the Unit height/offset/site opperations.
I found two ways of changing the altitude of my Tower: Unit - (Basic) UI: Height, and Actor - Hosting: Hosting Site Operations+
My problem is, that I can't set those two in a way to have the unit flying in the air at the following 3 building-stages:
1. Placement (Using a build-ability of my worker to select the position of the construction)
2. Going to build (After selecting the location my worker moves there to start the building, meanthewhile the building is previewed at the target location)
3. Finished construction (how the Tower looks alive, completely built and functional)
Right now, I got my UI: Height set to 1, and no Hosting Site Operations active; the placement works, the finished construction looks good, but the preview of the tower (meaning the time, when the worker is heading to selected placement-point to start building) is half way in the ground (like height 0).
@Photoloss: The "Placeholder Model" was the thing i was looking for, thanks! I changed that one to the placement model - now erverything looks almost fine, just a little here and there, but I ll try to solve that myself first :)
@DrSuperEvil: Before posting my question above I downloaded your "Turret Unit Addon"-map, to see how to make the models turn the way they are shooting. Sadly, when I test your map, I can build the sentry, but it doesnt turn when shooting and in addation to the model a "no model found"-globe is visible (I guess my Editor cant find the invisible unit). Have I done something wrong with my preferences or is there a version conflict? Or are you referring to another map in your asset?
Hi guys,
in my little TD-map I'd like to use flying Units as Towers. So i duplicated the good old Photon Cannon and changed the actor/model. Now I got some problems with the Unit height/offset/site opperations.
I found two ways of changing the altitude of my Tower: Unit - (Basic) UI: Height, and Actor - Hosting: Hosting Site Operations+
My problem is, that I can't set those two in a way to have the unit flying in the air at the following 3 building-stages:
1. Placement (Using a build-ability of my worker to select the position of the construction)
2. Going to build (After selecting the location my worker moves there to start the building, meanthewhile the building is previewed at the target location)
3. Finished construction (how the Tower looks alive, completely built and functional)
Right now, I got my UI: Height set to 1, and no Hosting Site Operations active; the placement works, the finished construction looks good, but the preview of the tower (meaning the time, when the worker is heading to selected placement-point to start building) is half way in the ground (like height 0).
Hope you guys can help, thanks in advance!
You can set custom Placement and Placeholder Model actors to apply SOps to these stages. The WoL campaign Bunker uses them if you need an example setup
For making models into towers look at the demo map under my data assets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hey guys, thanks for your answers!
@Photoloss: The "Placeholder Model" was the thing i was looking for, thanks! I changed that one to the placement model - now erverything looks almost fine, just a little here and there, but I ll try to solve that myself first :)
@DrSuperEvil: Before posting my question above I downloaded your "Turret Unit Addon"-map, to see how to make the models turn the way they are shooting. Sadly, when I test your map, I can build the sentry, but it doesnt turn when shooting and in addation to the model a "no model found"-globe is visible (I guess my Editor cant find the invisible unit). Have I done something wrong with my preferences or is there a version conflict? Or are you referring to another map in your asset?
Thanks again for replying guys!!!
Dang probably got broken by a patch. Thanks for pointing it out.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg