I recently imported a Dark Archon model into my map. I want to make it mergable from DT's and have the original Archon only be mergable from HT's. I duplicated the merge abilities associated with the Archon and changed the required fields, and now my DT's successfully merge into dark Archons. The problem however, is that this seems to have broken the regular archon merge - no matter which units I use and which merge ability I use, the end result is a Dark Archon.
Is the merge ability simply hard coded to be like this, and if so, does anyone know of a workaround?
If you look at your merging ability, at "Abilit: Info +" you will see a part where it says "Unit". Just look on both, yours and original merge abilities, to see of it is as "Archon" and "Dark Archon" (I assume, depends on the name your custom Archon has).
It seems that copying the default ability somehow overwrites it - the default merge abilities are now called Dark Archon Merge despite my only having renamed the copies. They are still set to the original Archon, but when I search for abilities on the high templar unit, the only ones that I can choose are the custom ones.
It's OK for me when duplicating the ability. Does not overwrite. What did you do: Crtl+C -> Crtl+V or Crtl+U? If you did the copy/paste method, don't do it again, always duplicate the object via Crtl+U. Maybe this is the reason of your problem.
You will find you can still merge regular Templars with dark templats to form archons. As long as one of them has the ability and both have the Mergeable ability it will use them as a merge material without discrimination.
Use my demo map for a workaround (also allows for more complex numeracy merges).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I recently imported a Dark Archon model into my map. I want to make it mergable from DT's and have the original Archon only be mergable from HT's. I duplicated the merge abilities associated with the Archon and changed the required fields, and now my DT's successfully merge into dark Archons. The problem however, is that this seems to have broken the regular archon merge - no matter which units I use and which merge ability I use, the end result is a Dark Archon.
Is the merge ability simply hard coded to be like this, and if so, does anyone know of a workaround?
If you look at your merging ability, at "Abilit: Info +" you will see a part where it says "Unit". Just look on both, yours and original merge abilities, to see of it is as "Archon" and "Dark Archon" (I assume, depends on the name your custom Archon has).
@TheSC2Maniac: Go
It seems that copying the default ability somehow overwrites it - the default merge abilities are now called Dark Archon Merge despite my only having renamed the copies. They are still set to the original Archon, but when I search for abilities on the high templar unit, the only ones that I can choose are the custom ones.
@Nahotnoj: Go
It's OK for me when duplicating the ability. Does not overwrite. What did you do: Crtl+C -> Crtl+V or Crtl+U? If you did the copy/paste method, don't do it again, always duplicate the object via Crtl+U. Maybe this is the reason of your problem.
You will find you can still merge regular Templars with dark templats to form archons. As long as one of them has the ability and both have the Mergeable ability it will use them as a merge material without discrimination.
Use my demo map for a workaround (also allows for more complex numeracy merges).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg