Im making a unit thats like a dark zealot, and i want to have him turn invisible when he charges for those 4 seconds, and I would like to have the Zeratul blink (smoke) effect when the charge begins, however, whenh I try to make this ability, it never really works when i test. At first they would have the ability, but never use it. anyideas?
I would love to know a simpler way to do this, like if i can just add cloak to charge, and when charge ands so does cloak. :/
As mentioned above the charge (augment) ability applies a behavior before using the attack ability. You need to change under Behavior - modification - State Flags enable cloak. For the visual effects you need to get it that the actor is created when the behavior is On and destroyed when it is Off.
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ok well i did what was said, however, it seems that the zealots can still be attacked when the cloak is on... idk i think its weird, it seems that they appear to be cloaked, but are not temporarily invincible. there are no detectors for team 2 btw.
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Im making a unit thats like a dark zealot, and i want to have him turn invisible when he charges for those 4 seconds, and I would like to have the Zeratul blink (smoke) effect when the charge begins, however, whenh I try to make this ability, it never really works when i test. At first they would have the ability, but never use it. anyideas?
I would love to know a simpler way to do this, like if i can just add cloak to charge, and when charge ands so does cloak. :/
edit the charge behavior, which is applied by the ability and add flag cloak
As mentioned above the charge (augment) ability applies a behavior before using the attack ability. You need to change under Behavior - modification - State Flags enable cloak. For the visual effects you need to get it that the actor is created when the behavior is On and destroyed when it is Off.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you so much! very helpful!!
ok well i did what was said, however, it seems that the zealots can still be attacked when the cloak is on... idk i think its weird, it seems that they appear to be cloaked, but are not temporarily invincible. there are no detectors for team 2 btw.