I created an Walker, mainly by dublicating the Goliath. I've dublicated the unit and the actor, cause I just need the visual apperance. When this unit dies it comes to the problem, that the death-model is always bigger than the normal one. (the dying walker seams to be nearly 1.5 as big as the "living" one)
When I scale the normal model via the actor the death model gets bigger too.
Hi there,
I created an Walker, mainly by dublicating the Goliath. I've dublicated the unit and the actor, cause I just need the visual apperance. When this unit dies it comes to the problem, that the death-model is always bigger than the normal one. (the dying walker seams to be nearly 1.5 as big as the "living" one) When I scale the normal model via the actor the death model gets bigger too.
what is happening here? ^^
This is strange problem but anyways you can send messege - set scale to _DeathModel from unit's main actor
Just copy the death model and adjust the scale under the Model data type and then link it to your Unit actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Okay I made a new death-actor and set scale to 0.7 - that worked okay. By editing the model scale you mean min and max scale variation!?
Thanks for your help - I still cant figure out what a strange error this is...
You dont need to create new actor for death model, just open the unit's main actor events and add:
UnitDeath
SetScale 0.5 (and write in target field which is on top right side : _DeathModel)
Great. That worked too - thank you!