Hey all. I'm working on a hero unit with a class feature that grants additional inventory space if the player chooses to level that feature. I had thought everything was going great, but...
I created essentially a dummy ability and set of behaviours and the ability to level it up. All works fine. I made item containers to go along with each level of the ability. I made an extra set of requirements, with both "show" and "use" requiring that the ability level be EQUAL to show/use that level's item container.
And...nothing. The requirement tooltip shows up, but all the item containers are there and usable upon testing. I added the requirement both in the item container itself AND in the hero unit's inventory ability. Nothing!
I searched the forum archives and saw a thread from a few months back saying it's possible item container/inventory requirements haven't even been functionally implemented yet. Is this still the case? If so... :(
Try a simple experiment one at a time. Try hiding container slots with a single tech upgrade and try using just a requirement to use. If that works go from there.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey all. I'm working on a hero unit with a class feature that grants additional inventory space if the player chooses to level that feature. I had thought everything was going great, but...
I created essentially a dummy ability and set of behaviours and the ability to level it up. All works fine. I made item containers to go along with each level of the ability. I made an extra set of requirements, with both "show" and "use" requiring that the ability level be EQUAL to show/use that level's item container.
And...nothing. The requirement tooltip shows up, but all the item containers are there and usable upon testing. I added the requirement both in the item container itself AND in the hero unit's inventory ability. Nothing!
I searched the forum archives and saw a thread from a few months back saying it's possible item container/inventory requirements haven't even been functionally implemented yet. Is this still the case? If so... :(
Still uh...Still pretty stumped.
Try a simple experiment one at a time. Try hiding container slots with a single tech upgrade and try using just a requirement to use. If that works go from there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg