Want to remove "vs mechanical, vs light..." on the tooltips. I have up untill now got around this by creating a dummy effect, with the same damage but without the attribute factor, so it diplays as I want... But when I now create upgrade,I need to upgrade both damages, its tedious.
I want the "(+4)" damage display to be added to the main damage, so only 1 damage is being displayed.
Here's some photos, I want to go from here:
To more or less here:
I might also want to change colors of the tooltips...
So far with the "dummy weapon effect", I have this:
@ManyTimes: Go That is the result of a buff behavior, right? In a real upgrade you would have 14 in yellow (last picture). I think you wont be able to replicate that with behaviors.
I've looked in the UI editor and Data editor, yet without finding the locations...
Besides, the UI-search is stoopid, it searches only within the list and not within the XML-"files"... Or am I missing something?
Hello
A question about weapon tooltips...
Here's some photos, I want to go from here:
To more or less here:
I might also want to change colors of the tooltips...
So far with the "dummy weapon effect", I have this:
Any guidance would be appreciated.
@ManyTimes: Go That is the result of a buff behavior, right? In a real upgrade you would have 14 in yellow (last picture). I think you wont be able to replicate that with behaviors.
Yes, it is a behavior object, with the type "Attribute", which gives the additional damage.
Guess I can live with the +4, though...
Any suggestions on the rest of the tooltip, moving the "targets: ground" to the bottom...
Where is the text "Damage: ", etc. defined? Think I've looked all over the place... :)
@ManyTimes: Go For that you might have to look into customizing UI elements. You can't change those in the data editor.
I've looked in the UI editor and Data editor, yet without finding the locations... Besides, the UI-search is stoopid, it searches only within the list and not within the XML-"files"... Or am I missing something?
The UI - Display Flags field of the Damage type effect solves your first problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg