A weapon using a long chain of effects starting with a Create Persistent will continue to fire after the caster unit is destroyed. Which is to say, the Create Persistent effect is not destroyed along with the unit. How do I set up the weapon or the effect that destroys the effect when the caster is destroyed?
A weapon using a long chain of effects starting with a Create Persistent will continue to fire after the caster unit is destroyed. Which is to say, the Create Persistent effect is not destroyed along with the unit. How do I set up the weapon or the effect that destroys the effect when the caster is destroyed?
@TheLostAzn: Go
You could try adding a "caster not dead" validator to that persistent effect. If there is no such validator, create one based on other similar ones.
That's a good idea. There is a "caster not dead" validator. I applied it, but didn't make any difference.
@TheLostAzn: Go It wont make a difference if it validates when the persistent is created, but it will if you add it as a periodic validator.
Great. Worked. Thanks.
Didn't know 'periodic validator' existed.