I attached the WOW model Doomhammer to thrall's right hand and now it is growing and shrinking every few seconds.
It only does this once i attach it with bolth position/rotation locks disabled. I've tried messing with the scale from 2 to 0 that didn't do anything and tried disabling the inherited properties scale, but that made it so my weapon didn't show also the accepted policy transfer properties scale and model scale which also did nothing. I'm just not sure what else to do, please any help would be welcome.
I know this is an old post but for future users reference I have solved this problem the issue is that the wow model viewer that you use to export the weapon model has a weird habit of adding a 1 frame animation to the model that increases the models scale. This can be fixed in 3DS Max but selecting the whole model and right clicking the animation bar and saying delete all key frames. Otherwise there is no way to fix this in the editor itself as of right now.
Note: Not all weapons have this issue of 30 swords i have looked at only 7 did not have this issue I hope this clears things up for someone sure took me a long time to figure out
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I attached the WOW model Doomhammer to thrall's right hand and now it is growing and shrinking every few seconds. It only does this once i attach it with bolth position/rotation locks disabled. I've tried messing with the scale from 2 to 0 that didn't do anything and tried disabling the inherited properties scale, but that made it so my weapon didn't show also the accepted policy transfer properties scale and model scale which also did nothing. I'm just not sure what else to do, please any help would be welcome.
Anyone please? Have any idea, speculation? some way to get around this?
I know this is an old post but for future users reference I have solved this problem the issue is that the wow model viewer that you use to export the weapon model has a weird habit of adding a 1 frame animation to the model that increases the models scale. This can be fixed in 3DS Max but selecting the whole model and right clicking the animation bar and saying delete all key frames. Otherwise there is no way to fix this in the editor itself as of right now.
Note: Not all weapons have this issue of 30 swords i have looked at only 7 did not have this issue I hope this clears things up for someone sure took me a long time to figure out