Having some trouble with a specific custom unit I am making.
Basically I am making a new type of creep tumor (Creep Tumor B), which will be created by the queen. I don't want to replace the old one, so just tweaking the data was not appropriate.
So to clarify there is ...
Creep Tumor A
Creep Tumor A (burrowed)
Creep Tumor B
Creep Tumor B (burrowed)
So the queen should now spawn Creep Tumor B, which burrows and becomes Tumor B (burrowed) which then should be able to spawn another Creep Tumor B.
I've followed the proper procedures for duplicating a unit and the links seem alright. However when creating the tumor either by queen or another tumor it appears to be Tumor B until the very end of the burrowing/construction animation where it spawns as Tumor A. (original one)
All of my events point to Tumor B, and the ability itself (command type etc.) points to the Build - Tumor B ability.
Any clue as to what is happening? I've deleted and started over but came up with the same result.
Notably in the ability tab of Creep Tumor B (burrowed) it lists both Build Tumor A and Build Tumor B, but I see no actual reference to the Build Tumor A ability. Explain link just points me to the command card which does not appear to be linked.
There is also two actors linked to Creep Tumor B (burrowed) which do the same thing, Creep Tumor Build Range A & B. Creep Tumor Build Range A, is not linked to Tumor B in any way I know of but still shows up here.
did you create a new morph ability for the creep tumor b so that it morphs to creep tumor b(borrowed)?
If not this is likely the cause of the issue as B is set to Morph to A with the default Morph ability.
Paid too much attention to the actors, neglected that the morph command for tumors is oddly named Creep Colony - Burrow. Had to make a seperate version of this for the new tumor.
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Hi,
Having some trouble with a specific custom unit I am making.
Basically I am making a new type of creep tumor (Creep Tumor B), which will be created by the queen. I don't want to replace the old one, so just tweaking the data was not appropriate.
So to clarify there is ... Creep Tumor A Creep Tumor A (burrowed) Creep Tumor B Creep Tumor B (burrowed)
So the queen should now spawn Creep Tumor B, which burrows and becomes Tumor B (burrowed) which then should be able to spawn another Creep Tumor B.
I've followed the proper procedures for duplicating a unit and the links seem alright. However when creating the tumor either by queen or another tumor it appears to be Tumor B until the very end of the burrowing/construction animation where it spawns as Tumor A. (original one)
All of my events point to Tumor B, and the ability itself (command type etc.) points to the Build - Tumor B ability.
Any clue as to what is happening? I've deleted and started over but came up with the same result.
Notably in the ability tab of Creep Tumor B (burrowed) it lists both Build Tumor A and Build Tumor B, but I see no actual reference to the Build Tumor A ability. Explain link just points me to the command card which does not appear to be linked.
There is also two actors linked to Creep Tumor B (burrowed) which do the same thing, Creep Tumor Build Range A & B. Creep Tumor Build Range A, is not linked to Tumor B in any way I know of but still shows up here.
@megabuster33:
did you create a new morph ability for the creep tumor b so that it morphs to creep tumor b(borrowed)?
If not this is likely the cause of the issue as B is set to Morph to A with the default Morph ability.
That was it, thank you.
Paid too much attention to the actors, neglected that the morph command for tumors is oddly named Creep Colony - Burrow. Had to make a seperate version of this for the new tumor.