Hi, I've been trying to recreate black hole by adding a damage effect to Vortex Search. It works reasonably, however whenever it kills a unit (let's say a mutalisk), the mutalisk dies and explodes, instead of going all the way into the black hole's center. I wish to improve the realism of the ability.
Is it possible that, whenever a unit dies while within the black hole, it doesn't die but is instead sent to a "limbo" state, and thus continues falling into the black hole, but when the black hole ends all units in limbo are destroyed? (Using the "Remove" animation if it is near the center) Is it possible to do it purely in the data editor and not with scripts? How do I achieve this?
you could add a "cannot die" behavior to all units affected by the vortex (the behavior should already be present, it is used by kerrigan in the final mission for example). Then removing this behavior just before your last damage tick should do the trick.
Hi, I've been trying to recreate black hole by adding a damage effect to Vortex Search. It works reasonably, however whenever it kills a unit (let's say a mutalisk), the mutalisk dies and explodes, instead of going all the way into the black hole's center. I wish to improve the realism of the ability.
Is it possible that, whenever a unit dies while within the black hole, it doesn't die but is instead sent to a "limbo" state, and thus continues falling into the black hole, but when the black hole ends all units in limbo are destroyed? (Using the "Remove" animation if it is near the center) Is it possible to do it purely in the data editor and not with scripts? How do I achieve this?
you could add a "cannot die" behavior to all units affected by the vortex (the behavior should already be present, it is used by kerrigan in the final mission for example). Then removing this behavior just before your last damage tick should do the trick.
http://www.sc2mapster.com/forums/development/map-development/21968-create-a-realistic-black-hole-ability/#reply
Already done