i was thinking how to make ability like this? i tried to create persistent with periodic offset effect that creates units, but units not creating in a row because some units or terrains r blocking their way spawn, i deleted foot print but then some of units not even spawns because of block, and now i have a question is it possible to make fissure like in DOTA? that spawns over everything and blocks way for units and not being blocked by units when it spawns?
hard task, i think i would do it with units with a 1x1 footprint without visuals. visuals attached to some units later on.
i think you would need to add a buff to all units on the target line to "move" them into the air (disable their ground aspect - phoenix ability) first, then spawn blocker units, then remove behvaviour again (they should auto land at the next free cell). but this will need alot of testing, good luck with it.
btw theres an Creation Option in Create Unit effect called Ignore Blockers, thats what i was looking for if u set this on ur building will work like fissure forcing units to move
i was thinking how to make ability like this? i tried to create persistent with periodic offset effect that creates units, but units not creating in a row because some units or terrains r blocking their way spawn, i deleted foot print but then some of units not even spawns because of block, and now i have a question is it possible to make fissure like in DOTA? that spawns over everything and blocks way for units and not being blocked by units when it spawns?
hard task, i think i would do it with units with a 1x1 footprint without visuals. visuals attached to some units later on.
i think you would need to add a buff to all units on the target line to "move" them into the air (disable their ground aspect - phoenix ability) first, then spawn blocker units, then remove behvaviour again (they should auto land at the next free cell). but this will need alot of testing, good luck with it.
no footprint, looks like it was about radius, i made it 0.1 and its working well
btw iv found pretty nice model for that,
btw theres an Creation Option in Create Unit effect called Ignore Blockers, thats what i was looking for if u set this on ur building will work like fissure forcing units to move
looks good