Hi all, this is hard to explain but I'll do my best. In my map, there are some structures dinamically generated (so the assets are units). In order to place the pieces where I want, I removed the collision (tracing?) and insted used the movement collision. Now the problem is that if I put the assets (units) manually, they work fine, instead if I put them by trigger, they collide and they are put wrong. Is there a way to fix this stuff?
Hi all, this is hard to explain but I'll do my best. In my map, there are some structures dinamically generated (so the assets are units). In order to place the pieces where I want, I removed the collision (tracing?) and insted used the movement collision. Now the problem is that if I put the assets (units) manually, they work fine, instead if I put them by trigger, they collide and they are put wrong. Is there a way to fix this stuff?
"ignore placement requirements" flag in the "create unit" trigger action?
Yeah already tried, does not work.
n0b0dy?
@nostradamus1915: Go
please define "put right" and "wrong". does right mean on the grid? that's just because you have enabled it in editor