All versions of Blink are broken. The "launch" model is created at the target location but still inherits the rotation of the caster.
Try adding a dummy persistent effect which executes at "Source Point" (with the teleport effect as its initial action), and have the launch model call that effect and not the actual teleport.
I personally believe, as I have stated in the other topic, that the unit teleports before the actor can grab the Source reference.
but how can i got that angle .
from souce point to target point?
the problem is the side attachment.
It should give me a vector for rotation.
In the early patch the reference actor::launch could be set correctly.
Now it is a XXXX.
may u dont know, the blink effect is not symetric, it is 2 effect with a tail to other point.
Hi guys:
I think the zeratul blink and the hybrid blink are broken after patch 1.2
The rotation is not correctly transferred and the animation at start point is now played at the target point. I reseted all setting to parents.
Who has an idea for solution? Big Thx
Zeratul Blink In
Zeratul Blink Out
Already known and reported to Blizzard.
All versions of Blink are broken. The "launch" model is created at the target location but still inherits the rotation of the caster.
Try adding a dummy persistent effect which executes at "Source Point" (with the teleport effect as its initial action), and have the launch model call that effect and not the actual teleport.
I personally believe, as I have stated in the other topic, that the unit teleports before the actor can grab the Source reference.
@Photoloss: Go
but how can i got that angle . from souce point to target point?
the problem is the side attachment. It should give me a vector for rotation. In the early patch the reference actor::launch could be set correctly. Now it is a XXXX.
may u dont know, the blink effect is not symetric, it is 2 effect with a tail to other point.
[start] ==== ====[target]
the ==== mean the tail