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i need help with making a dummy unit. I don't want them to appear as a "no model ball unit" (a white ball) when it appear on the map. How do i make it so that the unit is
1. no model 2. unselectable 3. invulnerable 4. no minimap display
Any help would be appreciated, thanks!
@JeffQ: Go
@SouLCarveRR: Go
Works perfectly! Appreciate your help. Thanks!
You could also use the model called "Invisible" ;)
Also you can use the Set Visiblity = 0 event eg what is used for the automated refinery text.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Its nice to use an actual model like the shapes for dummy units and then using teh scale to hide them so you can
i need help with making a dummy unit. I don't want them to appear as a "no model ball unit" (a white ball) when it appear on the map. How do i make it so that the unit is
1. no model 2. unselectable 3. invulnerable 4. no minimap display
Any help would be appreciated, thanks!
@JeffQ: Go
@SouLCarveRR: Go
Works perfectly! Appreciate your help. Thanks!
You could also use the model called "Invisible" ;)
Also you can use the Set Visiblity = 0 event eg what is used for the automated refinery text.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Its nice to use an actual model like the shapes for dummy units and then using teh scale to hide them so you can