Does anyone know if it possible get this maps and learn stuff? I'm, personaly, interested in rainbow archon's wheel ability and cow tornado. Or maybe someone already remade it and can share example maps?
I don't know any official source for these maps. I have tried to remake some of the stuff, like the cluster missile thingy. I am pretty sure, I can make the rainbow archon + ability, but I also might use an entirely different way than Blizzard does. I had a hard time making the cow tornado, the settings for movers are somewhat complex, and experimenting without fully understanding every singe one of them could take years.
They promised to include some of the stuff in hots. Rainbow archon is just an overgrown colossus with a realtively static mech of Create Persistent effects that are rotated relative to the cater via 1-2 Create Persistent effects. The beams are just created on Site (Mover) type actors that follow a specific offset effect between the archon and movers. The periodic colour changes are just timers and a Pass Chance term to randomise the starting colour before using a Set Tint Color action.
Does anyone know if it possible get this maps and learn stuff? I'm, personaly, interested in rainbow archon's wheel ability and cow tornado. Or maybe someone already remade it and can share example maps?
I don't know any official source for these maps. I have tried to remake some of the stuff, like the cluster missile thingy. I am pretty sure, I can make the rainbow archon + ability, but I also might use an entirely different way than Blizzard does. I had a hard time making the cow tornado, the settings for movers are somewhat complex, and experimenting without fully understanding every singe one of them could take years.
They promised to include some of the stuff in hots. Rainbow archon is just an overgrown colossus with a realtively static mech of Create Persistent effects that are rotated relative to the cater via 1-2 Create Persistent effects. The beams are just created on Site (Mover) type actors that follow a specific offset effect between the archon and movers. The periodic colour changes are just timers and a Pass Chance term to randomise the starting colour before using a Set Tint Color action.
Not seen the cow tornado.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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