So this is probably fairly simple but I can't find anything about it.
I'm attempting to add a "warstomp" style spell to a Zealot, using the Zealot's first Fidget animation (they have 2) as the spell animation in its actor.
This works, but it alternates between the two fidget animations and the second one is completely unsuitable for a spell cast. How do I declare a specific one to use every time?
Thanks.
EDIT: Bonus semi-related question if someone answering this happens to know: what happened to the warstomp/thunderclap ground cracks from War3? I can't find their assets anywhere. The only other ground cracks splat I could find is the Hybrid Stomp one which looks more like a crater than fissures.
war3_ThunderclapCaster.m3?
this works for me, 30 created zealots did all the same anim.
Actor - Send actor message "AnimPlay Fidget Fidget,00" to main actor of unit (Last created unit)
war3_ThunderclapCaster.m3?
this works for me, 30 created zealots did all the same anim.
Actor - Send actor message "AnimPlay Fidget Fidget,00" to main actor of unit (Last created unit)
That's not the ground cracks, it's the lightning effect. Same applies to WarstompCaster. Unless the cracks are rendering under the ground for some reason.
I got the animation working, though I'm trying to get it to cut off a half second early because it has a "relax" period at the end that doesn't fit with a "stomp". Everything I do seems to just speed up/slow down the animation rather than cut out part of it and scale accordingly. I can offset it from the start but that doesn't change whats at the end.
So this is probably fairly simple but I can't find anything about it.
I'm attempting to add a "warstomp" style spell to a Zealot, using the Zealot's first Fidget animation (they have 2) as the spell animation in its actor.
i.e.
Abil.Stomp.SourceCastStart - AnimBracketStart Fidget Fidget,Start Fidget Fidget,End
Abil.Stomp.SourceCastStop - AnimBracketStop Fidget
This works, but it alternates between the two fidget animations and the second one is completely unsuitable for a spell cast. How do I declare a specific one to use every time?
Thanks.
EDIT: Bonus semi-related question if someone answering this happens to know: what happened to the warstomp/thunderclap ground cracks from War3? I can't find their assets anywhere. The only other ground cracks splat I could find is the Hybrid Stomp one which looks more like a crater than fissures.
Add 01 or 02 after fidget. there is another dropdown below fidget.
the effects should be somewhere, just search for them in the human effects models.
Thanks.
And nope, I've gone through the assets twice. I could just be whiffing over it but either it's in a strange directory, I'm blind, or it doesn't exist.
EDIT: Variation 00 appears to refer to a non-numbered animation, so it was what worked for the first Zealot fidget animation.
war3_ThunderclapCaster.m3?
this works for me, 30 created zealots did all the same anim.
Actor - Send actor message "AnimPlay Fidget Fidget,00" to main actor of unit (Last created unit)
That's not the ground cracks, it's the lightning effect. Same applies to WarstompCaster. Unless the cracks are rendering under the ground for some reason.
I got the animation working, though I'm trying to get it to cut off a half second early because it has a "relax" period at the end that doesn't fit with a "stomp". Everything I do seems to just speed up/slow down the animation rather than cut out part of it and scale accordingly. I can offset it from the start but that doesn't change whats at the end.
EDIT:
AnimPlay - AnimName Fidget - AnimSetCompletion Fidget 40%
seems to work.