I'm trying to import the dark templar using version 2.1 of the M3 impoter plugin to teach myself how to make transparent textures like what's used in the DT's cape. However I can't seem to figure out where to put the texture files to avoid this error and import successfully.
I'm using 3dsmax 2010 and have searched the forums already. There was 1 mention of the issue but the user solved it on their own.
My hope is to be able to have some parts of the model I'm working on be completely transparent and some fully rendered on the same material. Thus far I can either get team colored alpha or a ghostly look, but not what I described.
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I'm trying to import the dark templar using version 2.1 of the M3 impoter plugin to teach myself how to make transparent textures like what's used in the DT's cape. However I can't seem to figure out where to put the texture files to avoid this error and import successfully.
I'm using 3dsmax 2010 and have searched the forums already. There was 1 mention of the issue but the user solved it on their own.
My hope is to be able to have some parts of the model I'm working on be completely transparent and some fully rendered on the same material. Thus far I can either get team colored alpha or a ghostly look, but not what I described.