@Zolden: Go
Mhhh i know there is no gameplay thing, just want it's fun too look ( Old mothership time bomb, transform missile in banana at the ends.) lol
Then it would be easy to import the banana model from the editor to max, add a physics body to it with art tools and export it back. Someone could do it if you post a request, unless you manage to install max 11 and art tools, and check that lesson in documentation, where the physics body adding is covered.
Hi !
I dont know if i post in the right section, but, i think is here.
I know nothing about modeling and graphics things, but, i need just a little things. If you got a tutorial, or just explain me i'm ok.
I need to transform missiles in banana (i know how to do that) But i want to my banana use physics engine.
I search a loot in the sc2 editor and found nothing and someone told me it's was in .m3 (http://www.sc2mapster.com/forums/development/data/77831-is-possible-to-transform-a-missile-in-a-banana/)
Someone can help ? Thanks !
Physics don't interact with units, it's purely visual thing. So you either have physics on the object, or can use it in gameplay.
@Nixo78: Go
i do physics with my banana from time to time
@FunkyUserName: Go
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@Zolden: Go Mhhh i know there is no gameplay thing, just want it's fun too look ( Old mothership time bomb, transform missile in banana at the ends.) lol
@Nixo78: Go
Then it would be easy to import the banana model from the editor to max, add a physics body to it with art tools and export it back. Someone could do it if you post a request, unless you manage to install max 11 and art tools, and check that lesson in documentation, where the physics body adding is covered.
So actually, i tryed to use blender with addon for import .m3 files buts it's dont work at all :(.
I did a post in request too.