Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;)
I mainly want to delete those parts aligned to following bones:
Bone_Link_Objekt
Bldg_Terran_Reactor_Base_06
If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????
hmm... that seems very odd.
What version of the M3 plugins are you using?
When you are editing the mesh, are you choosing "Hold/Yes" when the dependency warning pops up?
Also remember to turn off your selection after you finish editing ( if selection is on, it will show the vertex/face/element icon next to the name in the modifier)
I was able to edit the reactor with no problem, I've attached the model and max file.
Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing.
I'm using v0.31 of the importer and v0.25 of the exporter.
But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...
Update:
I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...
YEAH it worked for the TechReactor, because the pipes are a single object....
But as soon I try to do the same for its death model I get the same error again...
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While trying to delet thos two tubes of the reactor in 3ds Max I encountered this wierd bug:
Is this bug normal or did I missuse something?
How can I make 3ds Max showing the models the way they look in Starcraft?
@MCSpanier: Go
3ds Max 2013 has some issues with M3 plugins, try using 2010 or 2011 for the best compatibility.
Formally Kinkycactus
Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;) I mainly want to delete those parts aligned to following bones: Bone_Link_Objekt Bldg_Terran_Reactor_Base_06
Now it looks like this:
[IMG]//i.imgur.com/3VO5N.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/3VO5N.png[/IMG">http://i.imgur.com/3VO5N.png[/IMG]
But it should look like this:
[IMG]//i.imgur.com/EWOqh.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/EWOqh.png[/IMG">http://i.imgur.com/EWOqh.png[/IMG]
The error occurs after exporting!
If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????
hmm... that seems very odd.
What version of the M3 plugins are you using?
When you are editing the mesh, are you choosing "Hold/Yes" when the dependency warning pops up?
Also remember to turn off your selection after you finish editing ( if selection is on, it will show the vertex/face/element icon next to the name in the modifier)
I was able to edit the reactor with no problem, I've attached the model and max file.
Formally Kinkycactus
@ZombieZasz: Go
Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing. I'm using v0.31 of the importer and v0.25 of the exporter. But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...
Update: I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...
Ok, I now post a step by step histogramm, cause I don't know what I'm doing wrong (I tried the same as you did on the Reactor on the TechLab):
Result:Unknown property "name" in [26,221,250,100]
Alternate:
Result: Same error
Alternate 2:
Result: Same error
I don't know what to do... Translations my be wrong, I'm using German version of 3ds Max 2011
And when I try to isolate the base of the Artifact by simply deleting all objects I don't want (explosions and the artifact) i get this:
http://i.imgur.com/ulART.png
But what I want is this (with textures, that aren't loaded any way):
http://i.imgur.com/tm2iF.png
Btw: Where can I see what textures the model uses and how can I edit this?
YEAH it worked for the TechReactor, because the pipes are a single object.... But as soon I try to do the same for its death model I get the same error again...