Short Version
I've been trying to import some images to use for buttons, however when I do so all the sections of the image which are partially transparent become completely opaque (solid). I'm importing it as a .dds, and I have tried doing is both as a .png converted to a .dds, and as a .tga (with an alpha channel) converted to a .dds
But each time I get the same result. Should I be going about this in a different manner? (Because their are definitely blizzard images in the editor which are .dds and have partially transparent pixels)
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Here's the full story
I am creating some UI and I need both up and down arrows for changing the corresponding value. I settled a nice arrow image in the editor, with both normal and highlight versions, however it only has a down version (And that seems to be the case with most arrows in the editor, or at least all the ones I would want to use). For some reason (I am guessing because it is a button as opposed to a normal dialog item image), dialog item rotation does not work.
So I thought it should be simple to just export it, flip each half the image (so as to preserve the location of the highlight arrow to the normal arrow), convert it back to a .dds and import it. Then, BAMM! NO! You can't do that! Because GE hates me. So I have the flipped images, but when I try to import them all the partially transparent pixels become opaque.
Should I try converting to a .dds from a different format? Or perhaps using a different converter (Currently I am using GraphicConverter)?
If you don't have Photoshop or would prefer to use an external tool to convert your images, check out Aorta. It is the best DDS tool I have come across so far.
For most fine detail work I use transparent 32bit TGA files, yes they are a bit bigger, but I can clearly see the quality difference on my 27" screen. For huge files, say loading screens, background images etc, its better to use dds. I use Photoshop for creating images, then GIMP for saving them as .dds ... stupid Nvidia for not supporting Win7 64bit.
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Short Version
I've been trying to import some images to use for buttons, however when I do so all the sections of the image which are partially transparent become completely opaque (solid). I'm importing it as a .dds, and I have tried doing is both as a .png converted to a .dds, and as a .tga (with an alpha channel) converted to a .dds
But each time I get the same result. Should I be going about this in a different manner? (Because their are definitely blizzard images in the editor which are .dds and have partially transparent pixels)
__
Here's the full story
I am creating some UI and I need both up and down arrows for changing the corresponding value. I settled a nice arrow image in the editor, with both normal and highlight versions, however it only has a down version (And that seems to be the case with most arrows in the editor, or at least all the ones I would want to use). For some reason (I am guessing because it is a button as opposed to a normal dialog item image), dialog item rotation does not work.
So I thought it should be simple to just export it, flip each half the image (so as to preserve the location of the highlight arrow to the normal arrow), convert it back to a .dds and import it. Then, BAMM! NO! You can't do that! Because GE hates me. So I have the flipped images, but when I try to import them all the partially transparent pixels become opaque.
Should I try converting to a .dds from a different format? Or perhaps using a different converter (Currently I am using GraphicConverter)?
Surely one out there must know.
@Ardnived: Go
I've had good luck with this nvidia .dds converter for photoshop. I've created all my custom buttons using it without issue.
If you don't have Photoshop or would prefer to use an external tool to convert your images, check out Aorta. It is the best DDS tool I have come across so far.
http://forums.sc2mapster.com/development/artist-tavern/19872-aorta-open-source-dds-converter/
I do have Photoshop. Thanks guys. I'll give them a try. :)
For most fine detail work I use transparent 32bit TGA files, yes they are a bit bigger, but I can clearly see the quality difference on my 27" screen. For huge files, say loading screens, background images etc, its better to use dds. I use Photoshop for creating images, then GIMP for saving them as .dds ... stupid Nvidia for not supporting Win7 64bit.