For a while now I’ve been slowly making a bomberman map. I think I’ve now come to a point where lack of some specific pieces disturbs/doesn’t fortify games atmosphere. I’m mostly using blizzards art for everything since I’m not skilled in dawning/graphics design/artsy things and because I want map to keep stacraft style and what better way is there than using given images? =D
There isn’t much work so I’m going to describe what I need bellow.
Here is what we got:
1st column: Extra bomb, Extra Power, Extra Speed, Shields;
2nd column: Bomb Kick, Bomb Throw, Line bomb, Wall Pass;
3rd column: Power Bomb, Pierce Bomb, Remote control, Tracer Bomb.
You can relate icons in 1st column to what they do, but past 1st column things get ugly. For example Bomb Throw, Wall Pass, and Power Bomb don’t relate in any way to what powerup does. Others I feel could be much improved too. Your task is to translate essence of powerup into an icon. I suppose it would help if you familiarize yourself with the map by playing it a few times (it’s available on both EU and NA), but I’ll describe those items that concern me anyway:
Bomb Throw – Sends bomb under bomber 3 squares forward, sent bomb ignores both soft and hard block.
Wall Pass – As it says, makes your bomber pass through soft blocks. Used to annoy the hell of enemies.
Power Bomb – First bomb your bomberman lays has max power.
Pierce Bomb – Soft blocks don’t stop bombs flames. Burns through every soft block it reaches.
Remote Control – bombs lose their natural timer, bomber can detonate them at will.
I feel that other icons suit their powerups, but these..
Help a map become better by having powerup icons that actually make sense =D
Also please tell me if there are any flaws in this post and if I need to provide more info. Any help is appreciated.
Edit:
These icons are used in 3 places:
-Battle HUD
-Post-battle timeline
-Powerup scheme editor (still WIP, but if it looks good in those two, it'll look good in this one as well)
Detailed description of request: check
Link to map: check
visual reference: check
This is EXACTLY how a design request should be put together. Shows a lot of thought went into it.
I took a crack at the designs, but it was difficult to keep with the Starcraft style and easy-to-read.
I did a couple sketches similar to the original Bomberman, what are your thoughts on these?
I agree with Fullachain. I wish I was making a stand-alone game so I could use them. They really remind me of original happy and carefree bomberman mood, but I'm afraid that when placed into starcraft map they will feel out of place/theme (for example regular bomberman games use that wacky cartoony bomb, while in sc2 I use sc-fi themed bomb. I don't want to collide two universes together).
I feel that I did poor job with OP, hopefully sharing my thoughts on current icons with their strengths and weaknesses will shed some light on what I'm going for.
Bomb: I feel it's good since it's exact picture of the bomb players use during game. Pretty straightforward; Power/Flames: Item that increases length of flames that bomb create. I think orange stretched flame icon does it's purpose well in conveying the meaning of powerup; Speed: I believe by now this symbol is universally accepted as something that increases ones mobility; Shields: Like bomb, this picture is exactly what player gets for powerup. And it looks like sci-fi shield too, so all is good.
2nd column, all except Wall Pass are utility items. They all take same slot, so player can have only one of those at a time, thus they all have same color.
Bomb Kick: Bomb Kick sends item in straight line so an arrow with a circle in the end can easily be interpreted as something that sends your bomb forward through unblocked path.
Bomb Throw: I think it probably should resemble bomb kick but different. Throw ignores obstacles in bombs path, maybe a curved arrow would be good (I actually tried to make this icon in GIMP but I fail too much *_*).
Line Bomb: I think it's a right Idea. A surface line with 4 arrows pointing down gives a feeling of a sudden drop/unload, and line bomb is suddenly unloading many bombs in line in front of you (I tried using classical image of 3 placed together in-line bombs, but since there is little space for powerup icons in game, image looked unnecessary detailed (since bomb images are detailed).
Wall Pass: I think image in your sketch is right idea. Only it shows a humanoid body (like original bombermens). I don't have any idea how it would look like but It would be cool to see a clunky-robot type contour (since it's clunky robots that are fighting);
The final column is bomb enhancements. Those also appear in post-battle timeline (to show what type of bomb killed player, so they should probably all look like bombs). They function like utility item in a way that you can have only one, so their color is the same too. But if they had more of individual design I could allow for unique colors for every bomb enhancement.
Power Bomb: It's a full firepower bomb. I feel that if we were to place a skull on it it would remind of dangerous bomb too much (the bomb which explodes in square instead of cross). But It might be a right direction to take. Maybe normal (darkened) bomb with power emblem sticked to the front? In-game looks like a bigger normal bomb with orange circle around it and a power aura (looks like it's irradiation bursts of power);
Pierce Bomb: Blue Flames, burns through soft blocks, adds+1 firepower when player has it. This one I'm just at loss. Logically you would do it same way as the Power Bomb, but having almost identical bomb icons isn't good. In-game looks like a regular bomb with blue circle around it.
Remote Control: Image displays regular bomb with filled timer. Powerup meaning - Instant detonation at will. Detonates at any time in other words. I like the idea of bomb+remote for icon but again, remote feels too cartoonish. In-game looks like a bomb without timer;
Tracer Bomb: A hunter seeker bomb which uses hunter seeker model, principles and icon. Pretty straightforward.
So, there are icons that I think fit good (pretty much whole 1st column + kick(?), line (?), tracer), Icons that I could live with, but think there is a room for improvements (3rd column (It would be good to have new icons for them, but it's also hardest to design them)) and icons that are just placeholder and don't fit at all (Wall Pass & Bomb Throw, the ones I need most). I hope this cleared it up a bit.
P.S. I'm very sorry kinky, I should have posted this with OP, now I feel like I just exploited you into drawing awesome bomberman icons sketches that I can't use.
@DuckyTheDuck: Go Hi Ducky, I've been working a lot on new icons lately and I've been taking a few requests. Maybe I can work on some of those for you, but I can't promise. Jus tell me one thing: If you want to use the same design for all of them, which one do you prefer, old monochromatic icons (maybe colored with a single color) or new multi-colored icons? That is an important design choice to make as I have this problem with my mod. Some icons are colored and many others aren't.
And check my custom icons, maybe you can find something better for now.
It's a good question. So far I've been having them monochromatic, but that is simply because.. there weren't any alternatives. The icon size for Battle HUD is 60x60, so I think that if it was colored it would not add anything. Would probably look messy with more than 2 colors. Or so I thought until I went ahead and compared two versions of tracer image. Feel a bit at loss now, but I think that my final decision would be monochromatic. Colorful icons draw extra attention towards themselves every time you look at HUD. I think I'd rather have them to be a subtle informants of what you got. Yeah, monochromatic is the way to go :D
@DuckyTheDuck: Go Ok, I'll try to work on some of them. Maybe some of Blizzard's icons will be a good base to start with. Oh and another thing, for the Battle HUD I see some of the icons you used don't have a background color. Would you like to keep it this way? I mean, I can plan them to be square with a background or maybe an outline with no background.
@SoulFilcher: Go
Thanks. Which do use backgrounds? I think that other than Power Bomb none have background, and power bomb has one cause I failed to make it fully transparent. So yes, no backgrounds :D
Well, I gave them some attention. But first I want to make a suggestion, for the Pierce Bomb and Power Bomb, instead of using a circle to indicate them, maybe you could recolor their timers? That's just an idea, I think it would look better and would be easier to understand.
Here are a few ideas I've been working on, along with some Blizzard originals I think would work for you. Tell me what you think and I will keep working on them.
P.S. I'm very sorry kinky, I should have posted this with OP, now I feel like I just exploited you into drawing awesome bomberman icons sketches that I can't use.
haha It's all good, I had fun with em. figured it was in the wrong direction but thought I'd post em anyways.
SoulFlicher has some good ideas,
The "Throw Bomb" and "Remote Bomb" read very well. the "Line Bomb" would probly work well for the pierce bomb
What do you think about using the Snipe button (Assets\Textures\btn-ability-terran-snipe.dds) for the seeker bomb?
for the Pierce Bomb and Power Bomb, instead of using a circle to indicate them, maybe you could recolor their timers?
Bomb timer color = player color :D
About the icons: Speed: It' only displayed in scheme editor and there it looks like a mess. I think agruslink (the one I had for speed) fits better. It's more clear and understandable. Shields: It's a nice touch having bomber inside of shields but the icon in Battle HUD is too small for anyone to appreciate it. In fact I think the more details/parts icon has the more attention it draws towards itself, and all of players attention should be focused on battlefield. Power: This does look cool/stylish, but I don't feel same heaviness/power as from default icon. It feels lighter/weaker than a fireball-in-your-face;
Throw: Can't help but feel that it's too small/thin;
Power Bomb: I look at it and and it doesn't seem powerful at all. What it says is "It's a bomb that explodes in four directions". I get the idea you had, but image just isn't powerful enough. Plus, too many details/parts. I feel that images should be simpler. (Default icon in my opinion looks like some sort of complicated tech, a reactor/transformer perhaps? It gives off feeling of threat/power, especially if player played default SC2)
Line Bomb: Utility items are the ones that give you tactical edge over your opponent, but your line bomb just screams "line destruction". I agree that it would probably fit better pierce bomb, but current pierce bomb icon fits pierce better anyway I think.
Remote Control: Great idea. Maybe replace full-timed bomb image with no-time image (bombs wireframe) for less details, and increase it's size so that bomb would take larger part of icon (or at least half of it, I feel quarter is just too small).
@ZombieZasz: Go
Right now I really like Tracer as it's a familiar concept to anyone who played any sort of SC2 league game. You place bomb, it follows nearby enemy. Just like hunter seeker missile. And Icon is a bomb with a beam coming out of it (play SC and you instantly know what it is). I feel that snipe is more about precision while Tracer is more about chasing random enemies.
@DuckyTheDuck: Go Yeah, looking at them being used is really important. I see they need a lot of work. Those are just ideas, details like size can be easily reworked. Working on the bot itself I was surprised to see how dificult it is to get a good silhouette for it.
Here are my opinions based on your screenshots: Extra power looks good, but the original wasn't worse. Extra speed looks terrible, I'll try something simple like replacing the lightning with a bot for the Argus Link icon. Shields icon is good, the silhouette isn't the best, but it gives that feel "hey there's a bot in there" and people will think you pay attention to details, because it wasn't really necessary but it is a special touch. The Throw Bomb idea is good but as you said size is wrong, I'll change that so the bomb itself is bigger. Line Bomb was just an idea, yes it gives the impression of something powerful, maybe better for pierce bomb. Power Bomb could be used for another item? I'm working on another version, maybe a bomb with a nuclear explosion around it?
Remote Bomb: I'll do as you said, the idea is good I have to work on the size and remove those lines (I dont like how the wireframe version looks for icons).
For the other icons I'm still thinking, Tracer Bomb is already perfect I don't feel theres need to change it. Wall pass needs to be improved a lot. Bomb Kick can be better, like Bomb Throw. The idea for extra bomb is right, but I don't like the wireframe version.
@SoulFilcher: Go
When changing Throw maybe focus on size of arrow since item is more about a way to move bomb, not a bomb itself (those would be bomb enhancement items)? I feel that the best approach would be to make big, clear, and simple icons.
My idea of Pierce Bomb is something that can fill object with flames, burn through. I like current icon because it displays just that – something covered in intense flames rapidly burning away, almost as if disintegrating.
Power Bomb.. As I said, I don’t like it, too many individual lines. I feel that nuke would be a bit too strong, it’s not a game ending item, not even and OP one :D. But I can’t really say until I’ve seen the icon.
Remote Bomb – If you can remove those lines it would be fantastic.
Agree on Tracer (though I also think the same about all items of 1st column). I like Bomb Kick icon because it’s big and clear, even though a bit bland. If you can make an improvement of that, I'm all for it. I'm still not sure about bomber inside of shield, I'll use it and see if it bothers me or not :D
Yeah, that's the problem I had, too many reuses of same image. You're right, bomb wireframe doesn't look that good to be used more than one time in HUD :[. Can't say that I like any of icons. Except for Remote, but it's too small and wireframed bomb ruins it.
Aslo, here is how I initially imagined bomb throw (of course with same style as orig. bomb kick):
;
And about wall pass. Probably the best would be to use kinkys design but with automatons contour instead.
@DuckyTheDuck: Go Well, things are complicated now. To get rid of the wireframe I'll have to work a lot on the original bomb icon. I think we will have to think a lot and gather ideas before I go on working on icons again.
For Wall Pass I thought I could use a bot silhouette in the middle of a semi-transparent wall, like the bot was going through it. That would be easy to create, even though I'm not satisfied with the silhouettes I got from the model previewer.
Well, things are complicated now. To get rid of the wireframe I'll have to work a lot on the original bomb icon. I think we will have to think a lot and gather ideas before I go on working on icons again.
Yeah, that probably would be wise. What exactly are you planning to do with bomb icon :O? Would make me feel sad to decline work that you put hours in just because I'd feel that defaults might be better.
For Wall Pass I thought I could use a bot silhouette in the middle of a semi-transparent wall, like the bot was going through it. That would be easy to create, even though I'm not satisfied with the silhouettes I got from the model previewer.
Just remember - less details is better. I ended up using default shield icon because every time I checked HUD during battle, I got distracted by that little thing in the bubble.
@DuckyTheDuck: For the bomb icon I plan to replace the wireframe I used, like for the Remote Bomb. I think that would look a lot better. What do you think? The Remote Bomb is the only idea you accepted, but the wireframe bomb is killing it.
For the wall pass I think I'll post my ideas, they are all simple to create, so I can work on diferent versions and you can see them.
For the bomb icon I plan to replace the wireframe I used, like for the Remote Bomb. I think that would look a lot better. What do you think? The Remote Bomb is the only idea you accepted, but the wireframe bomb is killing it.
You mean you want to replace default bomb icon? The one that's in the middle of Battle HUD? I got no problems with current icon but it would be interesting to see better version (and if it doesn't work out it can be still be used in experiments to make Remote Bomb, right?). Can't wait to see what you got in mind for Wall Pass.
Hello all you awesome people.
For a while now I’ve been slowly making a bomberman map. I think I’ve now come to a point where lack of some specific pieces disturbs/doesn’t fortify games atmosphere. I’m mostly using blizzards art for everything since I’m not skilled in dawning/graphics design/artsy things and because I want map to keep stacraft style and what better way is there than using given images? =D
There isn’t much work so I’m going to describe what I need bellow.
Here is what we got:
1st column: Extra bomb, Extra Power, Extra Speed, Shields;
2nd column: Bomb Kick, Bomb Throw, Line bomb, Wall Pass;
3rd column: Power Bomb, Pierce Bomb, Remote control, Tracer Bomb.
You can relate icons in 1st column to what they do, but past 1st column things get ugly. For example Bomb Throw, Wall Pass, and Power Bomb don’t relate in any way to what powerup does. Others I feel could be much improved too. Your task is to translate essence of powerup into an icon. I suppose it would help if you familiarize yourself with the map by playing it a few times (it’s available on both EU and NA), but I’ll describe those items that concern me anyway:
Bomb Throw – Sends bomb under bomber 3 squares forward, sent bomb ignores both soft and hard block.
Wall Pass – As it says, makes your bomber pass through soft blocks. Used to annoy the hell of enemies.
Power Bomb – First bomb your bomberman lays has max power.
Pierce Bomb – Soft blocks don’t stop bombs flames. Burns through every soft block it reaches.
Remote Control – bombs lose their natural timer, bomber can detonate them at will.
I feel that other icons suit their powerups, but these..
Help a map become better by having powerup icons that actually make sense =D
Also please tell me if there are any flaws in this post and if I need to provide more info. Any help is appreciated.
Edit:
These icons are used in 3 places:
-Battle HUD
-Post-battle timeline
-Powerup scheme editor (still WIP, but if it looks good in those two, it'll look good in this one as well)
@DuckyTheDuck: Go
Detailed description of request: check
Link to map: check
visual reference: check
This is EXACTLY how a design request should be put together. Shows a lot of thought went into it.
I took a crack at the designs, but it was difficult to keep with the Starcraft style and easy-to-read.
I did a couple sketches similar to the original Bomberman, what are your thoughts on these?
Formally Kinkycactus
Kinky those look brilliant. Nice Job :)
I agree with Fullachain. I wish I was making a stand-alone game so I could use them. They really remind me of original happy and carefree bomberman mood, but I'm afraid that when placed into starcraft map they will feel out of place/theme (for example regular bomberman games use that wacky cartoony bomb, while in sc2 I use sc-fi themed bomb. I don't want to collide two universes together).
I feel that I did poor job with OP, hopefully sharing my thoughts on current icons with their strengths and weaknesses will shed some light on what I'm going for.
Bomb: I feel it's good since it's exact picture of the bomb players use during game. Pretty straightforward;
Power/Flames: Item that increases length of flames that bomb create. I think orange stretched flame icon does it's purpose well in conveying the meaning of powerup;
Speed: I believe by now this symbol is universally accepted as something that increases ones mobility;
Shields: Like bomb, this picture is exactly what player gets for powerup. And it looks like sci-fi shield too, so all is good.
2nd column, all except Wall Pass are utility items. They all take same slot, so player can have only one of those at a time, thus they all have same color.
Bomb Kick: Bomb Kick sends item in straight line so an arrow with a circle in the end can easily be interpreted as something that sends your bomb forward through unblocked path.
Bomb Throw: I think it probably should resemble bomb kick but different. Throw ignores obstacles in bombs path, maybe a curved arrow would be good (I actually tried to make this icon in GIMP but I fail too much *_*).
Line Bomb: I think it's a right Idea. A surface line with 4 arrows pointing down gives a feeling of a sudden drop/unload, and line bomb is suddenly unloading many bombs in line in front of you (I tried using classical image of 3 placed together in-line bombs, but since there is little space for powerup icons in game, image looked unnecessary detailed (since bomb images are detailed).
Wall Pass: I think image in your sketch is right idea. Only it shows a humanoid body (like original bombermens). I don't have any idea how it would look like but It would be cool to see a clunky-robot type contour (since it's clunky robots that are fighting);
The final column is bomb enhancements. Those also appear in post-battle timeline (to show what type of bomb killed player, so they should probably all look like bombs). They function like utility item in a way that you can have only one, so their color is the same too. But if they had more of individual design I could allow for unique colors for every bomb enhancement.
Power Bomb: It's a full firepower bomb. I feel that if we were to place a skull on it it would remind of dangerous bomb too much (the bomb which explodes in square instead of cross). But It might be a right direction to take. Maybe normal (darkened) bomb with power emblem sticked to the front? In-game looks like a bigger normal bomb with orange circle around it and a power aura (looks like it's irradiation bursts of power);
Pierce Bomb: Blue Flames, burns through soft blocks, adds+1 firepower when player has it. This one I'm just at loss. Logically you would do it same way as the Power Bomb, but having almost identical bomb icons isn't good. In-game looks like a regular bomb with blue circle around it.
Remote Control: Image displays regular bomb with filled timer. Powerup meaning - Instant detonation at will. Detonates at any time in other words. I like the idea of bomb+remote for icon but again, remote feels too cartoonish. In-game looks like a bomb without timer;
Tracer Bomb: A hunter seeker bomb which uses hunter seeker model, principles and icon. Pretty straightforward.
So, there are icons that I think fit good (pretty much whole 1st column + kick(?), line (?), tracer), Icons that I could live with, but think there is a room for improvements (3rd column (It would be good to have new icons for them, but it's also hardest to design them)) and icons that are just placeholder and don't fit at all (Wall Pass & Bomb Throw, the ones I need most). I hope this cleared it up a bit.
P.S. I'm very sorry kinky, I should have posted this with OP, now I feel like I just exploited you into drawing awesome bomberman icons sketches that I can't use.
@DuckyTheDuck: Go Hi Ducky, I've been working a lot on new icons lately and I've been taking a few requests. Maybe I can work on some of those for you, but I can't promise. Jus tell me one thing: If you want to use the same design for all of them, which one do you prefer, old monochromatic icons (maybe colored with a single color) or new multi-colored icons? That is an important design choice to make as I have this problem with my mod. Some icons are colored and many others aren't.
And check my custom icons, maybe you can find something better for now.
@SoulFilcher: Go
Heey :D
It's a good question. So far I've been having them monochromatic, but that is simply because.. there weren't any alternatives. The icon size for Battle HUD is 60x60, so I think that if it was colored it would not add anything. Would probably look messy with more than 2 colors. Or so I thought until I went ahead and compared two versions of tracer image. Feel a bit at loss now, but I think that my final decision would be monochromatic. Colorful icons draw extra attention towards themselves every time you look at HUD. I think I'd rather have them to be a subtle informants of what you got. Yeah, monochromatic is the way to go :D
@DuckyTheDuck: Go Ok, I'll try to work on some of them. Maybe some of Blizzard's icons will be a good base to start with. Oh and another thing, for the Battle HUD I see some of the icons you used don't have a background color. Would you like to keep it this way? I mean, I can plan them to be square with a background or maybe an outline with no background.
@SoulFilcher: Go
Thanks. Which do use backgrounds? I think that other than Power Bomb none have background, and power bomb has one cause I failed to make it fully transparent. So yes, no backgrounds :D
Well, I gave them some attention. But first I want to make a suggestion, for the Pierce Bomb and Power Bomb, instead of using a circle to indicate them, maybe you could recolor their timers? That's just an idea, I think it would look better and would be easier to understand.
Here are a few ideas I've been working on, along with some Blizzard originals I think would work for you. Tell me what you think and I will keep working on them.
haha It's all good, I had fun with em. figured it was in the wrong direction but thought I'd post em anyways.
SoulFlicher has some good ideas,
The "Throw Bomb" and "Remote Bomb" read very well. the "Line Bomb" would probly work well for the pierce bomb
What do you think about using the Snipe button (Assets\Textures\btn-ability-terran-snipe.dds) for the seeker bomb?
Formally Kinkycactus
Bomb timer color = player color :D
About the icons:
Speed: It' only displayed in scheme editor and there it looks like a mess. I think agruslink (the one I had for speed) fits better. It's more clear and understandable.
Shields: It's a nice touch having bomber inside of shields but the icon in Battle HUD is too small for anyone to appreciate it. In fact I think the more details/parts icon has the more attention it draws towards itself, and all of players attention should be focused on battlefield.
Power: This does look cool/stylish, but I don't feel same heaviness/power as from default icon. It feels lighter/weaker than a fireball-in-your-face;
Throw: Can't help but feel that it's too small/thin;
Power Bomb: I look at it and and it doesn't seem powerful at all. What it says is "It's a bomb that explodes in four directions". I get the idea you had, but image just isn't powerful enough. Plus, too many details/parts. I feel that images should be simpler. (Default icon in my opinion looks like some sort of complicated tech, a reactor/transformer perhaps? It gives off feeling of threat/power, especially if player played default SC2)
Line Bomb: Utility items are the ones that give you tactical edge over your opponent, but your line bomb just screams "line destruction". I agree that it would probably fit better pierce bomb, but current pierce bomb icon fits pierce better anyway I think.
Remote Control: Great idea. Maybe replace full-timed bomb image with no-time image (bombs wireframe) for less details, and increase it's size so that bomb would take larger part of icon (or at least half of it, I feel quarter is just too small).
@ZombieZasz: Go
Right now I really like Tracer as it's a familiar concept to anyone who played any sort of SC2 league game. You place bomb, it follows nearby enemy. Just like hunter seeker missile. And Icon is a bomb with a beam coming out of it (play SC and you instantly know what it is). I feel that snipe is more about precision while Tracer is more about chasing random enemies.
@DuckyTheDuck: Go Yeah, looking at them being used is really important. I see they need a lot of work. Those are just ideas, details like size can be easily reworked. Working on the bot itself I was surprised to see how dificult it is to get a good silhouette for it.
Here are my opinions based on your screenshots: Extra power looks good, but the original wasn't worse. Extra speed looks terrible, I'll try something simple like replacing the lightning with a bot for the Argus Link icon. Shields icon is good, the silhouette isn't the best, but it gives that feel "hey there's a bot in there" and people will think you pay attention to details, because it wasn't really necessary but it is a special touch. The Throw Bomb idea is good but as you said size is wrong, I'll change that so the bomb itself is bigger. Line Bomb was just an idea, yes it gives the impression of something powerful, maybe better for pierce bomb. Power Bomb could be used for another item? I'm working on another version, maybe a bomb with a nuclear explosion around it?
Remote Bomb: I'll do as you said, the idea is good I have to work on the size and remove those lines (I dont like how the wireframe version looks for icons).
For the other icons I'm still thinking, Tracer Bomb is already perfect I don't feel theres need to change it. Wall pass needs to be improved a lot. Bomb Kick can be better, like Bomb Throw. The idea for extra bomb is right, but I don't like the wireframe version.
@SoulFilcher: Go
When changing Throw maybe focus on size of arrow since item is more about a way to move bomb, not a bomb itself (those would be bomb enhancement items)? I feel that the best approach would be to make big, clear, and simple icons.
My idea of Pierce Bomb is something that can fill object with flames, burn through. I like current icon because it displays just that – something covered in intense flames rapidly burning away, almost as if disintegrating.
Power Bomb.. As I said, I don’t like it, too many individual lines. I feel that nuke would be a bit too strong, it’s not a game ending item, not even and OP one :D. But I can’t really say until I’ve seen the icon.
Remote Bomb – If you can remove those lines it would be fantastic.
Agree on Tracer (though I also think the same about all items of 1st column). I like Bomb Kick icon because it’s big and clear, even though a bit bland. If you can make an improvement of that, I'm all for it. I'm still not sure about bomber inside of shield, I'll use it and see if it bothers me or not :D
@DuckyTheDuck: Go here are a few more ideas and, hopefully, improvements.
@SoulFilcher: Go
Yeah, that's the problem I had, too many reuses of same image. You're right, bomb wireframe doesn't look that good to be used more than one time in HUD :[. Can't say that I like any of icons. Except for Remote, but it's too small and wireframed bomb ruins it.
Aslo, here is how I initially imagined bomb throw (of course with same style as orig. bomb kick):
;
And about wall pass. Probably the best would be to use kinkys design but with automatons contour instead.
@DuckyTheDuck: Go Well, things are complicated now. To get rid of the wireframe I'll have to work a lot on the original bomb icon. I think we will have to think a lot and gather ideas before I go on working on icons again.
For Wall Pass I thought I could use a bot silhouette in the middle of a semi-transparent wall, like the bot was going through it. That would be easy to create, even though I'm not satisfied with the silhouettes I got from the model previewer.
Yeah, that probably would be wise. What exactly are you planning to do with bomb icon :O? Would make me feel sad to decline work that you put hours in just because I'd feel that defaults might be better.
Just remember - less details is better. I ended up using default shield icon because every time I checked HUD during battle, I got distracted by that little thing in the bubble.
@DuckyTheDuck: For the bomb icon I plan to replace the wireframe I used, like for the Remote Bomb. I think that would look a lot better. What do you think? The Remote Bomb is the only idea you accepted, but the wireframe bomb is killing it.
For the wall pass I think I'll post my ideas, they are all simple to create, so I can work on diferent versions and you can see them.
You mean you want to replace default bomb icon? The one that's in the middle of Battle HUD? I got no problems with current icon but it would be interesting to see better version (and if it doesn't work out it can be still be used in experiments to make Remote Bomb, right?). Can't wait to see what you got in mind for Wall Pass.
@DuckyTheDuck: Go
For the bomb, how about something super simple like this?
I think whats making the wireframe bomb hard to read is the foreshortening of the rear "feet."
You might also be able to use the Mass Recall icon as a basis for the wall pass, and switch out the protoss face with an automaton.
Formally Kinkycactus