Hi
I wanted to make a new model for the roach.
I exported the m3 file to my desktop with the textures, removed the roach and imported my new model in 3ds max with animations and textures.
What i got now is a new m3 portrait file with an other model than the roach but the same background.
Then i imported my textures and my portrait model file and it looked fine in the preview.
Just as the normal m3 file with an other model.
I changed the portrait for the roach, put some roaches into the map and watched the result.
But the camera doesn't show the face it shows it's feet.
I tried the same again.
Exported the roach portrait file.
But this time i didn't change anything in 3ds max and just exported the file again.
The same thing happens if i import it and play it.
The exported model files from 3ds max don't have got a camera, but the orininals had one.
I think they are named Camera Avatar and Camera Portrait.
The cameras in 3ds max are shown as bones but.
Both the originals and the exported have "bone cameras" but for the exported ones the camera isn't shown in the editor..
help pls
Hi I wanted to make a new model for the roach. I exported the m3 file to my desktop with the textures, removed the roach and imported my new model in 3ds max with animations and textures. What i got now is a new m3 portrait file with an other model than the roach but the same background.
Then i imported my textures and my portrait model file and it looked fine in the preview. Just as the normal m3 file with an other model.
I changed the portrait for the roach, put some roaches into the map and watched the result. But the camera doesn't show the face it shows it's feet.
I tried the same again. Exported the roach portrait file. But this time i didn't change anything in 3ds max and just exported the file again. The same thing happens if i import it and play it. The exported model files from 3ds max don't have got a camera, but the orininals had one. I think they are named Camera Avatar and Camera Portrait.
The cameras in 3ds max are shown as bones but. Both the originals and the exported have "bone cameras" but for the exported ones the camera isn't shown in the editor.. help pls
@gardenzerg: Go
I can only guess that his feature isn't supported by the exporter, so the cameras aren't exported correctly.