I have a bitch archer from wow, there is a bow in the archive, you will need to attach it to her left hand. And you can use Hudralisk spine missile as an arrow.
If you're good at attaching, you can add a feathering to a hydralisk spine missel, and also you can make the model thiner, so it will look exactly like an arrow.
What ever I put to the fields the arrow doesn't rotate to anywhere. :( There is no events on the ArrowRotate Actor (Should there be?) and the ArrowRotate actor is in ArrowMissile actor Hosting - CActorBearings HostSiteOps - Operations.
Hey all.
Can anybody give me a link to a archer and/or arrow model to use in starcraft 2 editor if there is any available? Thanks.
I have a bitch archer from wow, there is a bow in the archive, you will need to attach it to her left hand. And you can use Hudralisk spine missile as an arrow.
@Zolden: Go
wow thanks for fast respond will try how it looks like but arrow would always be the best :)
@Zolden: Go
Haha pretty bitchy thanks. Still looking for somekind of arrow and maybe another archer model for other team. :)
There. Male archer and another bow model.
If you're good at attaching, you can add a feathering to a hydralisk spine missel, and also you can make the model thiner, so it will look exactly like an arrow.
@Zolden: Go
Thanks again :) It would be even more better with an arrow than just hydralisk feathered spine. And I think I'm not so good at attaching. :)
Ok, there is your arrow.
@Zolden: Go
Haha thanks man :D
@Zolden: Go
Eh the arrows fly sidewards xD How to rotate it?
Create a rotation explicit actor, and put it to arrow actor's Host Site Operations field.
@Zolden: Go
Grr what ever I put to fields it does nothing -.-. What to put if the arrow is now like this: ''<
-:'' and I want it to be upwards ''^''.Now I have RotationExplicit Up 0.75 , 0.75 , 0.0. Nothing changed and I have that IsLocal marked as I read somewhere that it should be marked.
Z means up-down, Y means forward-backward, X means left-right.
So, try to set Forward vector to 0, -1, 0
If it won't work, then try to set forward vector to one these:
0, 1, 0
1, 0, 0
-1, 0, 0
while your up vector is 0, 0, 1
I think it may work.
@Zolden: Go
What ever I put to the fields the arrow doesn't rotate to anywhere. :( There is no events on the ArrowRotate Actor (Should there be?) and the ArrowRotate actor is in ArrowMissile actor Hosting - CActorBearings HostSiteOps - Operations.
Ok, then you need the following:
1. Use any model (it shoud have attachment points) as a dummy missile.
2. Make dummy missile invisible.
3. Attach your arrow to this dummy missile (no transparency inherit).
4. Add to HostSiteOps of arrow's Add Model actor your ArrowRotate actor with Forward = -1, 0, 0, and up = 0, 0, 1, and isLocal = on.