Starcraft 2 - Terran Military Organizations
This is a project that I have created which features some Terran units and buildings from each Terran organization in the Starcraft Universe. These are fan interpretations on how they supposed to look like in in-game and even lore. If anyone is interested in joining this project, please PM me or write a comment.
List of Terran factions in progress:
- Moebius Corps / Moebius Foundation - 70 %
- Kel - Morian Combine - 20 %
- Umojan Protectorate - W.I.P (Concepts of unit and building models are still planned)
- Terran Dominion - W.I.P (Concepts of unit and building models are still planned)
- Defenders of Man - W.I.P (Concepts of unit and building models are still planned)
Possible other terran factions such as sub factions:
- Dominion Kill Squad
- Dominion Elite Guard
- Raynor's Raiders
NOTE:
Some new or updated models sometime required HoTS and LotV dependencies or else your map will get banned or the unit's model will not function properly during gameplay or not display the textures correctly. Also, I don't take requests and you are allowed to make ideas/suggestions.
These models can be used in custom maps or mods. Also, with the release of the Nova Covert Ops mission pack by Blizzard, most of my future models will be needing a Nova Covert Ops dependency in the editor.
Hey Hammer, what about a Moebius version of the Shredder (that scrapped unit from the HotS beta that they put back into the editor with LotV)? Its textures are very similar to the Widow Mine, so it would be easy to make, as you've already done the Widow Mine retexture.
(I would just use your Widow Mine textures if I could, but the differences between the Widow Mine and Shredder textures are just enough to make them incompatible with each other.)
Hammer, may I suggest a Moebius Corps Elite Goliath?
(Edit: Actually, a Moebius Siege Tank is far more important than that.)
Moebius Corps Black Panther
An upgraded version of the Terran Predator, the Moebius Corps' Black Panther has some energy amplifiers to enhance their Titanium claw's lightning field ability.
Nicely done.
Thumbs up.
Thank You.
Moebius Corps Assault Transport Ship
Based on the Hercules-class Transport Ship, The Assault Transport Ship is armed with dual rotary chain guns that can attack both air and ground units.
Moebius Corps Spectre V2 (Updated)
Removed the rifle holder to make it more good.
Here's the link of the updated version: http://www.sc2mapster.com/assets/terran-organization-units/files/42-moebius-corps-spectre-v2-updated/
Regarding the Umojan Protectorate, there are various mentions that they very tech-focused and reverse-engineer whatever protoss tech they can obtain. Seeing how cyberized their scientists were and how their cyan lighting and aesthetics are somewhat reminiscent of the protoss, who utilize both cybernetics and nanites (ie zealot leg upgrades, immortal/dragoon tech, and warp prisms), I don't think it'd be much of a stretch to see some protoss-like aesthetics and abilities in the Umojan units. For example, would it be possible with the Marauders/Firebat variant if the "backpack" had some kind of change in lighting as the suit activated a shield ability? One group of terran units that haven't gotten a lot of variants are the terran robotic units (non-piloted cyclone, warbot, predator, raven, mule, widow mine/shredder, spider mine, medibot). These could make for some great Umojan variant units. Another possible source for Umojan units could be some Terran variants of some Protoss robotic units. The raven is essentially a terran clone of the arbiter design.
@Hammer107: Go
Thanks for the update on the spectre. Very Nice.
Here is a suggestion, how about removing the rifle holder. It will look cooler.
Moebius Corps Spectre V2
This is the updated model of the Moebius Corps Spectre. I gave it a new rifle model since the previous Moebius Corps Spectre's rifle model disappears while cloaked so this time it does not disappear when placing it in the editor and using the cloak ability in in-game.
@Hammer107: Go
A good choice for the shoulder pads would be the shoulder pads on Morales' master skin from Heroes of the Storm. They actually appear to be based off of the original Umojan Marine designs.
@MonsieurLeHeadbutt:
A fine idea for the Umojan Marine. I will see if I can make one. Thanks for the suggestion.
@Hammer107: Go
The Umojan Marine Ghostnova made doesn't match the base unit very well. It's more detailed because it's based on Raynor's hero model, but that means it doesn't fit in as well with the other units. Plus, the animations are all different. (You can actually switch the animations by assigning all the Umojan Marine parts to the base Marine armature.)
So if it isn't too much trouble, I think it would be interesting to see what an alternative version of the Umojan Marine would look like. This isn't a request, just a suggestion. I just think it would be easier to make them all match that way.
Moebius Corps Hellhound Tank
A modified version of the APC, the Hellhound Tank has a deadly flamethrower turret on top of it and it can some troops on the battlefield.
Trivia: The Hellhound Tank was named after from the WH40K Imperial Guard Vehicle, Hellhound Tank.
@MonsieurLeHeadbutt:
I forgot to mention the Umojans, sorry for that and of course, I'll work on the Umojan Protectorate as well. Since GhostNova91 already made the Umojan Marine, I need to make the missing units like its Firebat and Marauder along with several vehicles colored in white and having cyan lights.
@Hammer107: Go
What about the Umojans? This is just my opinion, but I'd say that they'd probably be the faction most in need for some retextures.
Thanks for answering my Thor suggestion and the Odin-request, Hammer107. Unfortunately it makes me really sad to hear that the chances for a new Odin model are bad.
I've worked a bit with the MDX-models of WC3 and they were seperated in a mesh file and one or more texture files. So in case that you should decide that you can't make a new Odin model can you maybe please retexture the old one? In that case (if the SC2-models are also seperated in a mesh file and texture files) you don't have to deal with the Errors of blender.
Moebius Corps Warbot
@MonsieurLeHeadbutt:
I'm not done yet because there are few units remaining for the Moebius Corps that I have to make and yes, I'm going to make the structures for the Moebius Corps. After I finished the Moebius Corps units and structures, next would be either Terran Dominion or Kel-Morian Combine.
I can't thank you enough.
Medic Vulture
Just a question for you Hammer: Are you nearly finished with the Moebius Corps? Or are you going to make the structures before moving on?