Extra Campaign - Enslavers Redux v7.3

Details

  • Filename
    SCMREnslaversRedux_v7.3.zip
  • Uploaded by
  • Uploaded
    Jan 9, 2020
  • Size
    239.24 MB
  • Downloads
    17,763
  • MD5
    ed9761c20c581fa6d9412ffe86fb460d

Changelog

The following is a bonus extra campaign.  When downloaded it should be placed in the "Extras" section of your Mass Recall folder.  You should already have Loomings and Stukov Series present.  Simply copy this folder "8. Enslavers Redux" as is to that Extras folder.

 

Note - Enslavers Redux is a completely custom campaign powered by the Mass Recall mod and inspired from the Enslavers/Dark Vengeance bonus campaigns from Starcraft as well as the Dark Templar Trilogy novels.  It takes place in between several of the primary episode campaigns within Starcraft and Brood War and concludes with telling the aftermath after Brood War ends and just before Starcraft 2: Wings of Liberty begins.  For more information - head over to the Enslavers Redux project page - https://www.sc2mapster.com/projects/enslavers-redux

 

  • Enslavers Redux v7.3 Changelog

    • Updated the Commander's, Zeratul's, and Kerrigan's choice of abilities in all post Mission 3 maps where they will only have access to A or B canon abilities.  If cheats are used to activate them all, they are still limited to A or B canon.  For Missions 1-3 and the epilogue missions, if cheats are used to acquire them all, the game will still check to see what plot A or B canon story you took, and if nothing is there (assuming you haven't progressed to the victory of Mission 3) it will default to the A canon abilities.
    • Fixed briefing portrait model load issues for Abathur, Zagara, and Izsha
    • Reworked the Magellan hero.  Removed Nano Repair and Auto Defense Turret.  Instead, retains the 3 standard Science Vessel abilities; Defense Matrix, Irradiate, and EMP.  However, they are all at a dramatically lower energy cost, allowing for greater use in defensive fights or troop disruption.  In addition, Magellan's unique ability is a self-repair that will bring him up to full health overtime, but is disabled while healing.
    • Fixed an issue with ENS_Terran04a when the Commander finds his jetpack upgrade to not function.
    • Fixed an issue that would prevent Yamato Gun applying the upgrade to Battlecruisers when researched in ENS_Terran04b
    • Fixed some various compatibility issues in ENS_Terran05b and ENS_Terran06b that could cause random undesired effects such as incorrect builds, double upgrades, wrong units, etc
    • Fixed a bug where the wrong model/unit for Mojo would be used in ENS_Terran06a.  This caused that unit to not be able to attack 
    • Fixed an issue in ENS_Zerg01 where Zagara's Evolution Chamber upgrades apply twice in some situations
    • Added "Small" biological armor type to Banelings.  This fixes an issue in Brood War type damage attacks to not function properly against Banelings.
    • Fixed an issue in ENS_Protoss06A/B where the north ramps were too close to the edge of the map, which prevented you from going up there
    • Fixed an issue in ENS_Protoss06A/B where Ulrezaj may not be included in future AI attack waves
    • Fixed an issue in ENS_Protoss03 where you wouldn't be able to collect the Khaydarin crystal and completing the "A" canon path
    • Removed the ability to create a Brutalisk from Mind Controlling an Ultralisk via Zeratul (that's not until Episode 3 silly!)
    • Fixed an issue where Zeratul's "Spectral Sight" passive ability would be disabled temporarily when leveling up - due to a dummy "damage" effect assuming he was hit
    • Fixed an issue with Biomass pickups not showing the +20 biomass tag
    • Fixed an issue in ENS_Zerg03 where Stewart and/or Zagara wouldn't be able to pick up bonus Psi or Biomass for Kerrigan's use next mission