The Hungry Baneling [rpg?]
An RPG unlike any you have played before:
On the fringe of space, the rogue cerebrate Glummoth battles against a joint Terran and Protoss military alliance.
Unlike other cerebrates who are content to use what the Overmind has left them, Glummoth has continued the Overmind's evolutionary experiments to bolster his forces. Just as the Overmind's experiments succeeded in creating the mighty Queen of Blades, Glummoth's years of experiments have finally yielded his own mighty warrior; The Hungry Baneling!
Created with one purpose in mind, The Hungry Baneling consumes all in its path, friend and foe alike.
The more you eat, the more you grow. The more you grow, the more you can eat!
CHANGE LOG:
V1.6
- Tripled the Reaper spawn at the second Terran base.
- Intro can now be skipped by pressing any button.
- Press "tab" to toggle on/off the game UI, (game UI will reset to being on every time Glummoth speaks to you, just hit tab to turn it off again.)
- Turning off the game UI will create a small health display in the bottom left .
- Increased Omega Hydra and Omega Construct Damage.
V1.5
- Added a ton of extra food, (err, I mean enemies,) to the map.
- Added a bit to the intro so it tours you across the map (gives folks a view of the route ahead of them. can be skipped by pressing the space bar.)
- Adjusted load screen to mention the WASD movement.
V1.4
- Now Localized!
- pulled camera back a tad per request.
- extended distance at which sound can be heard even further.
V1.3
- Removed two test units I forgot to take out of V1.2
- Sound no longer fades out to nothingness as you get really big.
V1.2
- Added WASD movement per request (warning tho, the computer doesn't realize you can eat units so the pathing will sometimes be a lil off)
- Fixed a bug I noticed where The Hungry Baneling both rolled and walked at same time.
- Replaced Omega Hydra weapon with Omega Construct weapon (so instead of shooting a projectile which you eat, it actually damages you)
- Increased difficulty: Eating heals you for a smaller % of your total health as you grow in size. (heals for at most 5% initially, and at least 2% once you've eaten 1100 morsels)
V1.1
- Adjusted the color of various words throughout the game.
- Changed name of "hive" to "Glummoth"
- Fixed clipping issue with camera (Smooth camera now, yay!)
- Added optional, "Camera follow The Hungry Baneling." Just hit space to toggle this on or off.
- Replaced "Omega Roach" spawn with "Omega Construct" spawn.
- Gave the various player forces names (in lieu of "player 1," "player 2," etc.)
- Added more doodads to the terrain
YouTube video made by Kaikulu displaying version 1.0 of The Hungry Baneling
I'd like to say I am quite satisfied with this map! I'll probably play it again soon. Kudos to johnfloyd. i'd like to see a larger expansion as well
hmm whats the secret code you put in for? (i found it while i had 4-5k morsels)
I love this map!!! I would just like to see it made larger or more content available (or maybe a "sequel" where you as the Hungry Baneling progress slower towards being able to eat everything, but the map is made 3-4 times bigger. Possibly make Glummoth reborn and decides to try another hungry baneling experiment but make him eat more to be able to eat more (lol). The only reason I'm suggesting a sequel instead of changing this map is because it wouldn't be "as" easy to make radical changes to this map such as size and map textures then it would be to make a sequel imo). Great job though; really well done!!!
Multiplayer maps would be really awesome with this concept, and I can't wait to see some materialize. Thanks for uploading the map!
Awesome game! are you set to die?
Thanks.
i like this map its a cool idea but i want to see it as a bigger map over all 9/10 Your text to link here...
Hey that was really fun, maybe you should give the baneling 'collosus movement' instead of 'reaper movement' when he gets bigger, I think it'd make going up and down cliffs less of a hassle.
Yes Minerals and geysers are supposed to be edible. unfortunately, the way I set up triggers to determine what you can and can't eat doesn't allow me to make minerals unlock-able so you can eat them from the get go instead of only when you get bigger.
Released patch 1.6 Today which allowed you to toggle the UI on/off and allows you to skip the intro cinematic as well as slightly increasing the difficulty. I've made just about all the improvements I can think of to the map, but I am still implementing suggestions and using the feedback that y'all provide. I want to thank everyone for all of the good ideas which have already made this map far better than I ever originally envisioned it would be.
Currently I have plans to make a pair of multiplayer maps based on The Hungry Baneling concept. One will be very similar to the current map but in the multiplayer co-op style and the other will be a FFA competitive map with multiple new abilities where you eat your fellow Banelings as well as the computer morsels (err, army's) which will be fighting around the map. I'm skeptical that Blizzard will have battle-net ready for multiplayer UMS games before launch, so you can expect to see these two Hungry Baneling sequels when SC2 hits the shelves July 27th.
If anyone has suggestions for either of those two next projects certainly leave a comment and you just might see your idea's in the final product. Thanks again for all the feedback folks!
by the way are you supposed to be able to eat the minerals and vespene geysers?
seems like there is a easy fix to the localisation problems http://forums.sc2mapster.com/development/tutorials/945-data-trigger-fix-en-gb-en-us-localization-errors/