Mouse clicking generates alot of traffic, so says the trigger editor. Is the amount of repetitive clicking done by 4 people going to lag a map into the ground?
How can I make a player create a unit via mouse click , Only in an approved region. and only if they have x resource available?
The unit has to be created under the mouse, I was able to create a unit at a point but not under the mouse.
I have the ability working for player one, very simple problem is, player 2 does not have access to the ability, it also freezes the entire game until player one is finished with the ability.
Could some one give this a look and help with a possible fix.
I created a fresh map , tested it, worked fine. Tested it on my map, didnt work >.< There was no building area in my region just a tiny little square :(
Is it possible to cause the Physics in the game to make all deaths look like the units are getting blown away?
Ive seen gibs of some units skid across the ground when they are moving fast and die, but I would like to see units get blown backwards and away when killed by any unit.
I am trying to randomly generate units from a Unit Array in a random place in a region. Is this the proper format? Its not working.
Unit - Create 1 (Unit type of Unit Array[(Random integer between 0 and 100)]) for player 1 at (Random point in Region 003) facing 270.0 degrees (No Options)
Anyone know what would cause and issue like this? Only standard cliff height can minerals be mined from if placed, for some reason on lower cliff levels units will only go up to it, wont interact with it.
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2 Questions.
Mouse clicking generates alot of traffic, so says the trigger editor. Is the amount of repetitive clicking done by 4 people going to lag a map into the ground?
How can I make a player create a unit via mouse click , Only in an approved region. and only if they have x resource available?
The unit has to be created under the mouse, I was able to create a unit at a point but not under the mouse.
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I have the ability working for player one, very simple problem is, player 2 does not have access to the ability, it also freezes the entire game until player one is finished with the ability.
Could some one give this a look and help with a possible fix.
http://www.sc2mapster.com/maps/spearadun-test/
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@ImperialGood: Go
I created a fresh map , tested it, worked fine. Tested it on my map, didnt work >.< There was no building area in my region just a tiny little square :(
Thank you for helping guys.
Edit: Terran Drop pod screws up this trigger.
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Yap, still no go.
http://i.imgur.com/dUHGkec.png http://i.imgur.com/2ZTjlqF.png
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I cannot find out how to issue an scv to build a building at a point. Any help ?
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Seems to be advanced, and I cannot find a tutorial on it. :(
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Got it thanks, I was wondering what I was doing wrong. http://i.imgur.com/cARVicF.png
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Thank you very much for this info I will take a look into it, Would you care to go into depth a little bit more?
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The unit array already exists. http://i.imgur.com/mavpt5F.png Its also being populated. http://i.imgur.com/NcGecFc.png
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Is it possible to cause the Physics in the game to make all deaths look like the units are getting blown away?
Ive seen gibs of some units skid across the ground when they are moving fast and die, but I would like to see units get blown backwards and away when killed by any unit.
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I am trying to randomly generate units from a Unit Array in a random place in a region. Is this the proper format? Its not working.
Unit - Create 1 (Unit type of Unit Array[(Random integer between 0 and 100)]) for player 1 at (Random point in Region 003) facing 270.0 degrees (No Options)
Here is what I have http://i.imgur.com/aYOkxQb.png
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Thank you yuka
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What trigger(s) can perform this function? When a unit is repaired to full the game wins ?
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Anyone know what would cause and issue like this? Only standard cliff height can minerals be mined from if placed, for some reason on lower cliff levels units will only go up to it, wont interact with it.
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Has anyone remade any of the co-op hero stuff? I'd like to see some of the cool features from the co-op maps in arcade.