Condition: Unit property (life percent) equals 100
Action: Victory
Though you can also just run a timer that checks the unit's hp percent. (In fact, it's more efficient if you're okay with having a delayed reaction, the only problem is if the target that's being repaired can take damage. Sometimes it won't catch that. The above event works better if that's the case.)
What trigger(s) can perform this function? When a unit is repaired to full the game wins ?
Event: Unit property (life) changes
Condition: Unit property (life percent) equals 100
Action: Victory
Though you can also just run a timer that checks the unit's hp percent. (In fact, it's more efficient if you're okay with having a delayed reaction, the only problem is if the target that's being repaired can take damage. Sometimes it won't catch that. The above event works better if that's the case.)
Thank you yuka