No thanks for telling me you would have to change the name?
Because I Not see no map in this project and almost finished my map
new Updates 1.2 ==== size + 5MB/s around
New music ("Explosive")
New experimental communication system between units you poke just a friendly unit and see.
Interfas (UI) without errors exept grenades
Shout when attacking enemy units
Allied units are being attacked warn
Good morning I'm new here and I come with a new project: it is an idea inspired by the against unemployment Game (CS) based on the game's AI, in the process appeared mistakes.
well what I meant them to watch map is experimental and tell me if it is worth continuing the project of a new concept in AI of Starcraft 2
future updates
Add a time bomb. (As in the counter-strike)
Add a time limit for each round of 5/10 minutes.
Set behavior to all units, except the player unit, can flee when he having little life.
ADD MORE VARIETY OF WEAPONS AND an BETTER MOTOR TPS
New music ("Explosive")
New experimental communication system between units you poke just a friendly unit and see.
Interfas (UI) without errors exept grenades
Shout when attacking enemy units
Allied units are being attacked warn
Updates 1.3 for 07/06/2013
Movement system W, S, A, D improved
Free Camera By BrianArancibia
Camera: Distance, Height adjusted
More Trouble shoot not to be so easy
Improved Granada (Animation)
New Order added to player unit, Ceasefire (TAB Key)
System incorporated place boot pump can also place the pump only press "B" to this
Updates 1.4
permanent corpses
Improved UI
Improved boot Intelligence
Correcting errors almost all previous versions
New Music
Realistic sounds effect
Improved Weapons Effects
Improved Camera when player death
Time edited Bomb off (13 sec)
Yield Map improved + velocity
Objectives understandable
Soon in Version 1.5 With Impressive UI
but Experimental Gameplay improvements
Good morning I'm new here and I come with a new project: it is an idea inspired by the against unemployment Game (CS) based on the game's AI, in the process appeared mistakes.solved 06/06/2013
well what I meant them to watch map is experimental and tell me if it is worth continuing the project of a new concept in AI of Starcraft 2
New music ("Explosive")
New experimental communication system between units you poke just a friendly unit and see.
Interfas (UI) without errors exept grenades
Shout when attacking enemy units
Allied units are being attacked warn
Updates 1.3 for 07/06/2013
Movement system W, S, A, D improved
Camera: Distance, Height adjusted
More Trouble shoot not to be so easy
Camera rotation aggregate
Improved Granada (Animation)
New Order added to player unit, Ceasefire (TAB Key)
System incorporated place boot pump can also place the pump only press "B" to this
Es un increible TPS me encantaria usario en mi proyecto Strake-Craft.
pero al descargarlo los disparadores y toda la libreria no tienen nombres todos los archivos sin nombres como puedo solucionarlo?
Hermano yo tengo un proyecto ya empesado no se si lo voy a poder terminar xq no tengo ayuda pero pude asimilar el comportamiento de los boot del counter al SC2 si te interesa el mapa ya lo subi es experimental ;)
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How to make a time bomb on a map that the model or actor is mine spider and the effect / damage of the nuclear bomb? (a bomb countdown)
I can not with this one jajaja
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@Nebuli2: Go
No thanks for telling me you would have to change the name? Because I Not see no map in this project and almost finished my map
new Updates 1.2 ==== size + 5MB/s around
New music ("Explosive") New experimental communication system between units you poke just a friendly unit and see. Interfas (UI) without errors exept grenades Shout when attacking enemy units Allied units are being attacked warn
0
@EivindL: Go
thanks for your very constructive comment right now I'm solving the above, I would like to know where I can find a tutorial to put music on the map.
translated by google Español-Ingles
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@JacktheArcher: Go
I think I've solved it now
Comentarios / Sugerencias / Ayuda Bienvenida.
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@Eiviyn: Go
thanks,solved 06/06/2013
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Good morning I'm new here and I come with a new project: it is an idea inspired by the against unemployment Game (CS) based on the game's AI, in the process appeared mistakes.
well what I meant them to watch map is experimental and tell me if it is worth continuing the project of a new concept in AI of Starcraft 2
future updates
translated by google
Enlace ====: http://www.sc2mapster.com/maps/strike-craft-demo/
Updates 1.2 size 8MB/s around 03/06/2013
New music ("Explosive") New experimental communication system between units you poke just a friendly unit and see. Interfas (UI) without errors exept grenades Shout when attacking enemy units Allied units are being attacked warn
Updates 1.3 for 07/06/2013
Updates 1.4
Soon in Version 1.5 With Impressive UI but Experimental Gameplay improvements
Comentarios / Sugerencias / ayuda Bienvenida.
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Que buena onda,me gusta tu idea te deseo suerte hermano
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Good morning I'm new here and I come with a new project: it is an idea inspired by the against unemployment Game (CS) based on the game's AI, in the process appeared mistakes.solved 06/06/2013
well what I meant them to watch map is experimental and tell me if it is worth continuing the project of a new concept in AI of Starcraft 2
Enlace ====: http://www.sc2mapster.com/maps/strike-craft-demo/
Comentarios / Sugerencias / ayuda Bienvenida
Updates 1.2 size 8MB/s around 03/06/2013
New music ("Explosive") New experimental communication system between units you poke just a friendly unit and see. Interfas (UI) without errors exept grenades Shout when attacking enemy units Allied units are being attacked warn
Updates 1.3 for 07/06/2013
Updates 1.4
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Es una increible obra de arte que dedicacion los que hicieron este extraordinario mapa
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@Sanktoras: Go
Es un increible TPS me encantaria usario en mi proyecto Strake-Craft. pero al descargarlo los disparadores y toda la libreria no tienen nombres todos los archivos sin nombres como puedo solucionarlo?
0
Hermano yo tengo un proyecto ya empesado no se si lo voy a poder terminar xq no tengo ayuda pero pude asimilar el comportamiento de los boot del counter al SC2 si te interesa el mapa ya lo subi es experimental ;)