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    posted a message on Getting legitimate unlocked maps

    Pretty sure this is what I wanted, thanks! :D

    Quote from Bommes: Go

    If you go on File -> Open you can switch between browsing local files, campaign maps and battle.net maps. Under Battle.net you can search for maps and try to open them or just browse through it by name.

    Posted in: Miscellaneous Development
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    posted a message on Getting legitimate unlocked maps

    How do you "go online" with the editor apart from logging in, in the publish section?

    Posted in: Miscellaneous Development
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    posted a message on Getting legitimate unlocked maps

    Anyone? D:

    Posted in: Miscellaneous Development
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    posted a message on Getting legitimate unlocked maps

    I know there is an unlocked and locked system for maps. So I wonder, how can I legitimately find unlocked maps that were intentionally unlocked?

    I'm hoping to look at some abandoned maps to see if they were unlocked with the intent of someone picking them up and continuing development, but I don't really want to break locking.

    My searching has not resulted in a way to do this, without breaking the locks. Can someone please advise?

    Posted in: Miscellaneous Development
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    posted a message on Double units, why?

    @LinkD: Go

    Pretty sure I have both of those.

    Posted in: Miscellaneous Development
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    posted a message on Double units, why?

    @AegisRunestone: Go

    I know :P

    I tried making a new clean map and it is still doing it.

    Posted in: Miscellaneous Development
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    posted a message on Double units, why?

    @s3rius: Go

    I see 2 Ultralisks and 2 Burrowed Ultralisks...

    Posted in: Miscellaneous Development
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    posted a message on Double units, why?

    I noticed but havn't yet figure out why a lot of units are duplicated in this game. I'm not talking about ones in different states. For example, Ultralisk is duplicated but I can't figure out why. I can't find anything different between them just yet.

    Why is this?

    Posted in: Miscellaneous Development
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    posted a message on Omg I'm losing hair.

    Bump.

    Quote from Sware: Go

    @BloodyIron: Go

    As for GUI Editor I am very good with it, since I've been mapping since the release of Starcraft I and Warcraft III.

    Copy to Text
            In-Range of Unit owned by Player
        Events
            Unit - Any Unit Enters a distance of 1.0 from Unit2 // This is a event and always fires off when Any unit enters range of Unit 2. Conditions are determined if the actions should fire if Conditions are met. Such as the next one.
        Conditions
            (Owner of (Triggering unit)) == 1 // This is the player number 1 = red; 2 = blue and so forth.
        Actions
            Your actions here.
    

    Thanks! Looks like I have more to learn about how conditions can help me.

    This resolved my issue.

    Posted in: Miscellaneous Development
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    posted a message on Omg I'm losing hair.

    Okay so I found the following link: http://www.sc2mapster.com/api-docs/functions/

    I'll contact one of the authors of it.

    I'm also going to look into seeing if that aura idea can work for me.

    Thanks for the help!

    Posted in: Miscellaneous Development
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    posted a message on Omg I'm losing hair.
    Quote from LazyCoder: Go

    @BloodyIron: Go

    Well, you won't be able to do that with an event.

    What you need to do is just have a fast periodic event ("every .02 seconds of game time") <-50fps loop through each unit, and check the distance. If you want to make it faster, just check the SQUARE distance, so you don't need to perform the costly square root operation. Write your own function that takes two points, and use the pythagorean theorem to determine the square distance (same as distance formula, just no square root).

    Hi Lazy,

    I would LOVE to write my own functions and stuff, but I can't find any documentation outlining how to do that. I understand the concept, but I don't know all the functions I can call on in SC2 to make my own function. That's most of what my Part2 is about.

    Can you help me on this please?

    Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Omg I'm losing hair.

    So uhh about that programming... any hot leads on that? :/

    Posted in: Miscellaneous Development
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    posted a message on Omg I'm losing hair.

    Okay so my issues are twofold, one is about what I'm trying to currently do (and have given up after staying up till 6am to figure out), and another more general question.

    First

    1) I need a way to tell if a particular unit comes within a certain radius of ANY UNIT owned by a certain player. I tried many permutations of triggers within the editor, but I have run out of leads. This trigger needs to be able to deal with any unit currently existing or spawned in the future.

    Second

    2) I can't for the life of me find proper starting resources for the advanced scripting/programming in this damn editor.

    Okay so, first, I get it, I can program my own thing. But do I build upon existing functions? This isn't exactly like I can just pull ASM code here, surely there are built-in hooks to determine things like "owned by" or whatever. I can't FOR THE LIFE OF ME determine where I can find all of these functions, let alone determine what they all do.

    I know a fair bit of custom maps are coming out or are already out, and it blows my mind that people have already found out that much about the advanced scripting when I am having such difficulty finding an all-encompassing resource.

    So, to re-cap.

    I would like someone to point me to the following, please. Or at least explain some things to me I might be missing:

    -A full reference guide to all the functions I can call when scripting (or at least how to find such a resource) -How on earth I can find a proper syntax documentation on this -Anything else I need to start actually learning the language instead of just having to decyper the whole damn thing from reading every single piece of code on this site

    It blows my mind it's so hard to find how to properly do this. All I keep finding is either short or incomplete "how-to's" of single-use concepts. As opposed to how to actually program within the language. And yes, I did try google, countless times.

    Please help me, I'm at wit's end!

    Posted in: Miscellaneous Development
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