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    posted a message on Creating an ability to morph into a random unit

    I don't know how to use mpq editor. So I was hoping, can anyone show me how to create an ability to morph into 1 of 3 units. I have unit X and i want his morph ability to morph into either Unit A B or C.

    Posted in: Data
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    posted a message on Help with Creating Passive Ability

    @illidans911: Go

    Yeah, When i'm thinking i'm pressing the t key I may press the E key or something. I touch type and never look at the screen so i don't check my spelling errors and don't even reread what I type so really I am just an idiot.

    Posted in: Data
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    posted a message on Help with Creating Passive Ability

    English is my first language thank you very much. My Hand-Eye co-ordination sucks. And I was refering to the diablofan.com picture and the custom made textures i saw through the link.

    Quote:

    http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#p14

    If i didn't explain my problem in a very confusing way, people would think i was just lazy and decided to get sc2mapster to do my work.

    Posted in: Data
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    posted a message on Help with Creating Passive Ability

    I know it has to be either targetting wrong, something disabling it or i seriously half asleep and linked it up badly for like 3 days trying.

    My problem isn't the topic, its ME ASKING THE COMMUNITY TO HELP ME CREATE THE PASSIVE ABILITY. I'm Practically Begging.

    Also I saw you're links, i was wondering if i could tax your models/textures/icons

    Edit: I found out what was stupid of me, So is tried linking the behaviours through abilities. Thx to BorgDragon I could link the behaviour directly to the unit.

    Posted in: Data
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    posted a message on Help with Creating Passive Ability

    I just want it to move 75% faster, i want the green bonus display instead of changing the unit's actually movement.

    Posted in: Data
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    posted a message on Help with Creating Passive Ability

    I know you can just adjust a unit's movement speed but i wanted to just give the unit a movement multiplier bahaviour.

    I've created every single effect,behaviour,ability, linkage i could do but for some reason none of them will work.

    Can someone give me instructions to create passive ability that will multiply my reaper's movement speed by 1.75 (increase by 75%).

    Posted in: Data
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    posted a message on Attack Actors/ Effect Models

    I know how to add a model to an actor. When I clone units or their attacks, their attack models do not appear. Basically I have a firebat with impact flames but no flame turret model for his actually attack or void ray's beam model for its attack. I Tried to clean medivac's Heal, everything except the actually heal beam model did not appear.

    I can make launch missile Models appear, but how do i add a normal attack model to a unit such as marine's attack model.

    Posted in: Data
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    posted a message on Make me Triggers

    Thanks ya all. I found an already finished map of what i was cloning. i'm basically gonna steal his triggers and learn. i would give him credits, but i doubt he would still be playing sc2. No one plays sc2 for more than 1 year

    Posted in: Triggers
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    posted a message on Make me Triggers

    I'm just starting triggers but none of anything i makes works the way i want it or at all. I copied the basics of leaderboard thread but the guy didn't finish the updating the variable thing. 1 2 3 4 So the leaderboard doesn't show anything except local player when I try Test Documents. I't should show Player and Kill count. Unfortunately since the guy didn't finish the kill tutorial i made up my own but since i can't see it on the kill board i don't know if it works.

    Posted in: Triggers
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    posted a message on Need help with triggers.

    Been stuck 2 weeks trying to understand triggers. Can't get the triggers to do what I want.

    Can anyone help me create an attack trigger.

    Event: Any unit enters "Attack 1 Region" Action: "I want specific units to attack region B." E.g. Zergling for trigger player to attack Region B Hydra for Trigger player to attack region B Move all units at attack 1 region to respawn region C.

    And off cause make it work the whole game.

    Posted in: Triggers
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