• 0

    posted a message on Random TD = SplitTD???

    Love this TD. You always have to come up with new strategies

    I have a suggestion:

    Players get bonuses when they scored the most damage. This is a nice perk but it already shapes the outcome of the game too soon. Once you get it, it is of course more likely that you get it again, and after couple of rounds you win inevitably. But the goal is to keep the game up and keep it intresting as long as possible.

    So I would suggest to do it like Mario Kart, which is the exact opposite. The players that are most behind get the bigger bonuses. That way you keep all players on the same level and make it more challenging.

    Hope you get what I mean.

    Posted in: General Chat
  • To post a comment, please or register a new account.