• 0

    posted a message on Actor Rotation x y z InGame

    Hi there guys, i haven't found anything like what i want to do in this forum or anywhere else so: i'm aktually creating an wintermap and i painted 'Weather Ash - Char' totaly white, Multiplier 10. it still looks a bit yellow but hey, who doesn't like yellow snow... well okay, i want the map to be a bit more realisitc so i like to let this actor face other directions like the wind is changeing. best thing would be the actor is facing 85° and changes over 30 seconds to 163°, waits there and changes after any time again facing anywhere in any time. the ultimate action would be the facing is random, the turn duration is random and the holf duration is random. and the most important is that i want this without being in the Trigger Editor. i also searched in the Event+ but didn't found anythig :/

    would be nice if anyone knows an answer!

    Edit: Aw yeah! i forgot to mention, is there a way to rotate untis in, i guess Y Direction it is. i also wanted to make my own bridge cause the actual bridges are well... i don't like them, so i want to change any model thats a bit flat and interessting enough, size it and let it be the bridge, like the model from Castanar Lightboard or Force Field Wall

    Posted in: Data
  • 0

    posted a message on Detection Range Upgrade

    aaah! i'm getting crazy, the overseer ability worked but now it's gone ... i've addet in Upgrades / Upgrade: Effects + / Effect - Apply Behavior Detection Upgrade.. whats goning on here :s

    Posted in: Data
  • 0

    posted a message on Detection Range Upgrade

    [Edit]: Alright! that was a little stupid question i've fixed it and it workes, but the Pylon Power problem is still there :)

    and sadly there appered another problem ... i'd like to upgrade the pylon power range, thats no problem but how do i set another texture below the pylon which showes the new range. i don't just want to resize the acutal power source, i'd like to add another seperate texture.

    but for now thanks for the answers!

    Posted in: Data
  • 0

    posted a message on Detection Range Upgrade

    Well hi there, as it says in the Titel, i want to upgrade the detection behavior, but i absolutly don't know how to! i've searched but i didn't found anything in this forum :)

    allright, this is how it shall work: Overseer has a new ability, click on ability it takes 30 seconds to upgrade, upgrade finishes, new button is gone and then there should be detection + on the overseer. i've tried to do this in Upgrade: Effects + but i guess this is the wrong way. well i didn't even find there anything that could effect this

    i point out - i don't want to chance the behavior on the overseer so it constantly has a grater detection range, i want the detection range be upgradeable ingame from 11 up to 13

    would be grateful if anybody could help me

    Posted in: Data
  • To post a comment, please or register a new account.