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    posted a message on (Solved) [Weapon/Ability/Effect]Unit hangar launching A/G Units on Air targets
    Quote from DrSuperEvil: Go

    Tried disabling the attack ability/weapon of the ammo units? That way they should instantly land after launch

    That seems to have done the trick, the banshee launches and is pressed outward until it reaches the outer ring of the Battlecruiser and then goes back in unless it is being pushed around. If there is ground units it attacks them which is curious but I don't mind it since it goes back in if there is only air to attack.

    Is it the seperation radius that is pressing it out from the Battlecruiser?

    EDIT:Changing the range for the air to air unit made it better. The range was so long the AA unit just stayed near the bow of the BC and made it hard for the banshee to get out the door.

    I'll do some more testing before declaring it solved.

    EDIT2: Still some unwanted behavior when in battle with other air to air units but I'll tinker away on it.

    Thanks for the help!

    Posted in: Data
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    posted a message on (Solved) [Weapon/Ability/Effect]Unit hangar launching A/G Units on Air targets

    It seems like I can't, played around with it and I haven't been able to get the specific unit I want to launch, it looks like it launches the latest unit added on to the arm magazine ability even if the Use magazine effect has the other unit selected as ammo unit.

    Posted in: Data
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    posted a message on (Solved) [Weapon/Ability/Effect]Unit hangar launching A/G Units on Air targets
    Quote from DrSuperEvil: Go

    Tried setting the ammo unit under the Use Magazine effect? If that works then you just need to have a set effect that uses two different ones with validators if the target unit is air or ground.

    Okay so I have a weapon, it calls the set launch effect which then calls set wraith or banshee launch, they use a magazine effect with the unit I want to launch depending on if the target is ground or air(validator target is ground for the banshee and target is air for the wraith). Not sure if this is what you meant, still very inexperienced in the data editor.

    It is not working at the moment, it still launches everything against air but I got it not to launch anything in one test so I think I am at least near the right path. I'm wondering if one use magazine effect is enough to launch everything in the hangar - arm magazine even though the ammo type is for one unit.

    Thanks for your reply and sorry for the incoherent rambling!

    Boos

    Posted in: Data
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    posted a message on (Solved) [Weapon/Ability/Effect]Unit hangar launching A/G Units on Air targets

    Hello!

    Long time lurker here with some questions.

    I have a copied a Loki Battlecruiser into a new unit I call Battleship, it carries modified Wraiths and Banshee's. When I attack ground targets with the Battleship they both go out and attack, I don't mind since the Wraiths have an air to ground weapon. The problem is attacking air targets, the Banshee's launch and stay around the battleship.

    My question is if there is a way to stop the Banshee's from launching when the Battleship is attacking air targets? The Banshee and Wraith are set up like the Carrier Interceptor, One hangar arm magazine ability, one use mag and create persistent for both and a weapon for them each.

    I've tried to exclude air in the Banshee weapon chase/scan/target filters with no luck. Also put in Target is ground in to the Effect:Validators for the Use magazine effect.

    I'm stumped at the moment and would appreciate any ideas!

    Cheers Boos

    Posted in: Data
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