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    posted a message on What was the model used for Shadow Walk in SotIS?

    Title says it all.

    Posted in: Miscellaneous Development
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    posted a message on Need ideas and feedback for boss names and attacks

    So I'm making a campaign which currently is in its infancy, and I need ideas for boss names and attacks. I decided that there are going to be five bosses that respectively have affinities for fire, shadows, storms, death, and the final boss, the very fabric of the space and time. The names for all of them will follow the format (name),(title) of (noun). I'm looking to give each boss about 4-5 attacks, and perhaps a few passive abilities.

    I pretty much already have the fire boss worked out. I named him Adramelech, Lord of Fire. He has four attacks: a fireball that does splash damage, another fireball that travels slowly, does damage over time, and splits onto five targets when it hits, a shockwave attack which creates four chains of explosions around the caster, and claws when there are targets in melee range. Maybe I'll give him a meteor storm attack in addition. The strength of this unit lies in powerful one hit attacks.

    I named the shadow boss Ealath, Angel of the Shadows. I've conceptualized some of her attacks, but I need a few more suggestions. Her strength will lie in deception, stealth and debuffing units. I was thinking of doing some sort of clone attack, a frequent teleport and attack sequence, and an AoE "shroud of darkness" which causes all affected units to miss 50% of their attacks and jams detectors (I need suggestions for a model for this). And this unit will have no melee attacks, due to lack of a proper animation.

    I have no idea for the name of the storm boss, or any significant portion of its attacks. I think I'll give it a passive that randomly spawns psi storms as it gets attacked. Its strength will lie in damage over time.

    I think will name the death boss Azriel, Harvester of Souls. Its strength will lie in leeching health and gaining strength as it gains kills. I think I'll make it so when the boss reaches 0 health, instead of dying, it absorbs all the health of a random unit withing a radius of 7. The only way to kill it would be to either move all units out of the radius and long range it, or call down a nuke and kill everything in the radius. I have no idea how to make something like that, so I'll need a tutorial. Aside from those effects, I don't really have ideas for specific attacks.

    I don't have a name for the final boss yet. I'll probably include a black hole attack, force throw AoE, and a passive which periodically slows down time around the boss.

    Any suggestions or feedback is welcome.

    Posted in: Map Suggestions/Requests
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    posted a message on WoW Model-Pack Requests

    Could you please put up a Val'kyr pack?

    Posted in: Art Assets
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    posted a message on How do I make an attack that damages units along a path?

    @Photoloss: Go

    I excluded missiles and self, etc. from the damage search effect, but I couldn't figure out how to exclude itself from the actual damage hits. But for all intents and purposes, it's fully functional.

    Posted in: Data
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    posted a message on How do I make an attack that damages units along a path?

    @Photoloss: Go

    Thanks, I just increased the health of the missile, and it worked!

    Posted in: Data
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    posted a message on How do I make an attack that damages units along a path?

    So I tried duplicating a missile weapon and all its assets, reduced the speed in the mover, and added a buff behavior to the missile which applies a create persistent that does 4 damage every .1 seconds for 100 cycles. However, the missile appears to self destruct immediately after being fired. What am I doing wrong?

    Posted in: Data
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    posted a message on How do I make an attack that damages units along a path?

    How would I go about making, say, a fireball that follows a straight path when fired, does damage over time to any unit within a certain radius, and explodes after a few seconds?

    Posted in: Data
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    posted a message on [Request] Ridiculously OP boss monsters

    Ah ok. Hopefully some day I'll get to play one of your creations. Thanks for all the explanations.

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Ridiculously OP boss monsters

    @IskatuMesk: Go

    Oh, I see, what a shame. Do you know the reason they are not working? Has your team tried figuring it out? As for the size limitations, have you considered using more stock models and animations? Well anyways, if you're sure it won't work in SC2, have you considered a different game engine? I know you kind of gave up on this, but I would seriously pay for a full version.

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Ridiculously OP boss monsters

    @IskatuMesk: Go

    Thanks for the reply! Well unfortunately, I'm relatively inexperienced with data editing. Screwing around with the editor was one of my major hobbies for the past year, but I never had the time to figure out all the nuances since I don't have very much time on my hands, with school and all that. Basically, I'm probably not the guy you're looking for. But still, I know this is might be asking for too much, but if you could send me the models and textures, I'd love see if I could get anything to work. If you gave me a shot at this, I could try to get a few partners to help with the story, data, maps, etc. I already know someone willing to do the artwork. No guarantees about any major progress, but again, I'd love to try.

    Also, I've been meaning to try your mod, but it sort of slipped my mind, and I didn't think of it again until you removed the download. Looks awesome by the way! No other map or mod seems to feature the amount of mayhem as your project did. If I do get your permission to work on this, I'll work on it to the best of my ability.

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Ridiculously OP boss monsters

    A while ago, there was a mod for Brood War called Armageddon Onslaught, but it has been removed. I've always wanted to play a mod in SC2 that featured the same amount of OPness that the mod had. I'm talking about total destruction with demons and fire that 8 players can barely defeat. Here's an example:

    http:youtu.be/PBRXnSaB-sk?t=3m45s

    Just a suggestion, if anyone wants to make a mod with a couple of units to get me started, I'd appreciate it. Obviously, it's much harder to create new models for SC2 than sprites for Brood War, so hybrids, zerg units with attachments, etc. could be used to the same effect.

    Posted in: Map Suggestions/Requests
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    posted a message on vertical lightning?

    How would I make an ability that strikes all enemy units within a radius of the caster with a lightning bolt from above?

    Posted in: Data
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    posted a message on Abillity that moves unit forward?

    I want to make an ability that makes a unit charge forward straight toward a target and does damage upon impact. How would I do this?

    Posted in: Data
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