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    posted a message on [Help Panel] Customizing

    @progammer: Go

    When I add a new category (by typing instead of protoss putting in a new word it ties to one of the 3 races shown in the text part that is not there) I have yet to find a way to add a line with the text editor there, only edit the ones. I will dink around with it I've just been busy with my map lately.

    Posted in: Tutorials
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    posted a message on [Help Panel] Customizing

    I've read a ton on here and have only helped a bit here and there mostly because I've been digging through the editor and trolling the web learning things. After looking I could not find anything helping fully with a customized help panel. I feel this is a good way to finish polishing a map and help people learn some complexities.

    You will use the text editor (thanks to progammer with his post on it). Attached are files showing step by step.

    First look at the tutorial one photo. When you put in those categories It will take you to the 3 races listed. In the normal file it shows the 3 races unit listing then tech tree listing. Changing these values will change the listed races to what you type.

    I also attached the picture showing what field to change to change what one they get listed in. If you change Protoss to another name they will be listed as Protoss under that field, not the new name. I have figured out how to add new categories but unfortunately not how to name them.

    The 3rd picture shows the final product. At the current moment your restricted to 30 units showing per category. You can remove them from the list 2 ways to show the units you want. First (the easiest) is to manually delete the text defining the category they are under.

    The other is to use triggers to remove them (pain in the $#%). The trigger end is self explanatory so I am not filling that out. Just search under triggers help and it will show the options there.

    Any questions just ask,

    -Clef

    Posted in: Tutorials
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    posted a message on [Release]SCV Tower Defense Wars

    so doing a seasonal update, its beginning to look alot like christmas.... almost done with it

    Posted in: Project Workplace
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    posted a message on Unit can't be selected by dragging

    your model might not also have the proper attachment points (like spell effects or interceptors)

    Posted in: Data
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    posted a message on [Release]SCV Tower Defense Wars

    i will try that, thanks for the suggestion. I'm working on the help panel currently trying to make custom sections listing attack waves/builders with their towers/attack and defending units. I was able to make a new section on it but I can't figure out how to name it. Currently it's named "UI/helpmenu..." (i think I'm not at home but it's like that if it isn't). We also have plans to randomize spawning waves too. So each time you play waves will be different every time. spawning from the same set but different amounts of types from a pool (same number but could be 3 of one 4 of another, etc) lots of tweak ideas to go with.

    Posted in: Project Workplace
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    posted a message on [Release]SCV Tower Defense Wars

    @theantig: Go

    major update (code cleanup) new scoreboard and others lots of changes planned with spawn waves and help tab

    Posted in: Project Workplace
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    posted a message on [Release]SCV Tower Defense Wars

    Map update news, panda builder is done (just need to balance test it) the random tower builder should be ready tonight and hopefully with luck patching tonight or tommorow with Sudden death, panda builder (different building system kinda cool) and random builder that builds random towers from other builders. even has a small chance to random a super rare tower. if motivated and have time will add customizing tower buff system (that is next patch prob)

    Posted in: Project Workplace
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    posted a message on [Release]SCV Tower Defense Wars

    4 days and no comment. kinda sad. it has a full bar popularity ususlly 3-5 pages down. we are almost down with the first big content patch . new intro explaining better and adding 2 builders. pandas and a random builder that gets ranfom towers from the other builders plus a small chance to get a hidden secret tower. lots of balance fixes too making it harder. still to come is a towers customiztions (buff all your towers your way)

    Posted in: Project Workplace
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    posted a message on [Release]SCV Tower Defense Wars

    == Information: ==

    The map is a 2v2 Tower defense with 25 levels and 6 different attackers available. You send attackers to defeat your enemy with the spawning waves. There are 4 available builders current with 4 unique towers each. In order to win you must defeat your opponent teams SCV and keep yours alive. With the barracks you can build defenders and the factory spawn attackers. With your teams SCV you can build missile turrets and bunkers. Enemies that get through your maze get increased armor. At the end of your maze is a prebuilt tower that gets increased attack damage from you sending attackers. If you haven't sent enough attackers eventually a dangerous sparkle pony will arrive to take on your maze. At level 14 you also have the ability to swap builders with your partner. If you add computer to play it is scripted to build and can survive till usually around 16-20ish assuming you don't attack with anything crazy.

    Commands available: ===

    isuck - Creates a map for you to build on for your maze

    sucknomore - Clears the map for your maze

    -camera - Overhead view and zoomed out to build with easier

    -gas - see how much gas your team has available

    Currently any income (gas or minerals) gained by your teams SCV through kills is available for either player to use.

    Attached pic was from early release version but adding a youtube soon. Screenshot

    Adding near future: ==== Panda and Random builders more attackers? sudden death round? and maybe more.

    The map is currently published in North America and can be found about 3-5 pages down. Leave any comments here if you guys like. I already am working on a few small balances too.

    -bugs SC2 doesn't like mazing in diagonals so you can't unless you have them overlap (ie not corner to corner)

    This map is a join project by Clef and Eljiggles. We have a few maps made but are deciding what ones to release. Including a working version of WMW we just need to get around to finish making some units and towers lol.

    Posted in: Project Workplace
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    posted a message on Aiurmaul Wars (WMW Remake)

    When i'm finished with my map(in a few days) i can take a look at it if you like. My map is a 2v2 tower defense wars. tower defense with levels and wars where you can add units to the waves. I can take a look and see where your at if you like. send me a pm on here

    Posted in: Project Workplace
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    posted a message on [Data] Tint Colo Beam

    @wowacesucksmassivekok: Go

    Rofl what i was talking about is what i said didn't work seems like i just had the event wrong :( another idea would be to change the missle to void ray maybe see how that looks too (i know you have it working but it might look really cool)

    Posted in: Miscellaneous Development
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    posted a message on [Data] Tint Colo Beam

    from what i can tell you might have to edit the file for it. I tried a set tint on the actor tabs for when it's "born" from an attack and it never changed on my void ray and tried a few things. but i'm still learning too...

    Posted in: Miscellaneous Development
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