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    posted a message on [SOLVED] Simple triggers not working, check if unit type is being trained

    Edit:

    (No, player was recognized just fine without variable and also I have a branch of cases running from first IF that's why I don't put all under the same IF)

    The problem was that I had my triggers like that:

    http://peeeq.de/gui.php?id=3280

    And had to be like I explained, so now let's see if I will have a prob with which unit is Trained, - works as well, so the problem was not in the condition I use to detect trained unit type but in this wrong placement of triggers I did!

    Posted in: Triggers
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    posted a message on Modify Victory Screen/Recreate and HotS Cpg Planet Zoom In
    Quote from rtschutter: Go

    I don't think it is possible to modify the victory screen. I believe it is a flash animation which is a blizzard locked feature, but I am not 100% certain so hopefully someone else who is more familiar with it can help.

    I looked through the UI textures and even models, couldn't find anything, I thought like the Player vs Player screen it is made of textures dialogs and I was gonna make it out of Dialog Items and textures, fonts but I did not see anything for the Victory screen.

    If no one can tell me or show me how the Victory panel was made, seems I may have to screenshot and create a one image out of it. I would prefer textures if any for it are used

    @Cacho56: Go

    Thanks for the fonts, good job with them, I will see what that is unless someone knows exactly.

    @Eimtr: Go

    I just decided to screenshot one Victory (Terran) screen of mine, clean the image from fonts and decals, leaving only the UI and making it transparent for you to use. I will not do other races since I don't see much interest, plus anyone could recolor it to bluish or purple for the other 2 races, it's the same, just color differs. Center is crappy but I had to clean the terran decal there, when you put anything in the center, you won't see the crappy 'cleaning' done in the center, plus its transparency will hide it.

    Can be useful if you will use some kind of screen like the Victory Screen but different like I will do..

    (I will ask again should I need more help like with the second thing - the cloud and stars that so far I haven't even seen how to do)

    Posted in: Miscellaneous Development
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    posted a message on [SOLVED] Simple triggers not working, check if unit type is being trained

    Before I can check if a unit type is being trained and how I would check this, I stumbled upon an issue that prevented me from further doing things like checking the training of a unit type.

    http://peeeq.de/gui.php?id=3278

    I have different actions running based on what the Player 15 race is, If it is e.g Protoss, the actions run accordingly.Curiously in the part where I check if race is Terran, you can see something that simple won't work (above link). For example vs protoss these work

    http://peeeq.de/gui.php?id=3279

    So what is the problem in vs terran trigs? It is not in the event, it is not in the race of player 15 or the player 15, so?

    Posted in: Triggers
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    posted a message on Have a look, there is my N-th model

    @Zolden: Go

    Looks like a crude Sonic Tank. I mean a regular one is more elongated and has different cabin and body:
    http://i.imgur.com/ZMplLeK.png
    But hey nice to see it, perhaps a tank without a gun could be used as a universal vehicle to attach all sorts of things to it - dual gun, single gun, radar dish, some laser

    Posted in: Artist Tavern
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    posted a message on [showcase] sidescroller video

    @sandround: Go

    Can Raptor: Call of Shadows be made if such nice 2D can be done?

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Zolden: Go

    This spaceship looks like a blaster I want to shoot from.

    This is a nice idea, some of the cigar shaped ones do look like a nice attachment weapon for a unit.

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #144: Fulla's Arena, Take 2

    Stones need to be tinted to some more icy colors. Or replace texture with some snow texture.

    Posted in: Terrain
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    posted a message on lllllllllll

    Unit progress % does not specify the unit type being trained that has to be detected, it gives only option Slot - the slot could be any but the condition is not to detect the type. And (Unit) is just to detect the unit that is doing the training. Unit Life works on a unit being trained? It may work for construction but I don't think it works on Unit being trained.

    I even used a separate Trigger with a Unit training is Started event and set variable (unit type) == Reaper and if at Player Mineral Changes event trigger I check if Supply Used === e.g 16 and if Variable = That Unit Type (Reaper). it doesn't execute the actions like wtf

    Posted in: Triggers
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    posted a message on lllllllllll

    Ok I solved almost all and detecting it but one:

    How do I detect a unit under training of at Time Elapsed event a Unit is being trained? I've tried slot 1 item 1 to detect a trained unit but it doesn't detect it at all. Can any1 post this?

    Posted in: Triggers
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    posted a message on Have a look, there is my N-th model

    @Zolden: Go

    Nice effects you've got there, and the snow b*tch strikes again. I like especially that freeze/slide effect, is it made with art tool effects or is it the triggers/data editor to change the terrain and units below? Also nice tank

    Posted in: Artist Tavern
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    posted a message on StarTools previewer..

    @unclesatan: Go

    All my models would get 100 times scaled down and only scaling them 100 times XYZ in the data would make them go the size that they have to be. There is on MAXScript some 'modify world unit' or something like that where you have to scale it 100 times to not have to do it in the editor.

    Posted in: Artist Tavern
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    posted a message on [Showcase] TwoDie's Models

    @TwoDie: Go

    Whoa the Meat Wagon! And quite a gory body up there. Though I remember the meat menu included corpses of villager/peasant bodies not footman. The wagon looks very well made! Maybe the Death animation as in war3 has to be the wagon breaking and some parts of the wagon falling on the side.

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #142: Enter the Nexus

    @joecab: Go

    Very nice! I like that watery portal. And looks like a nice interior. Maybe that's what it looks like, good job with the walls.

    Posted in: Terrain
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    posted a message on Cave Mission terrain

    @njordys: Go

    Looks great, I like underground terrains! What you really miss is some rocks on the ground scattered throughout the paths. Stalactites, stalagmites any objects of that kind and piles of rocks.

    Posted in: Terrain
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    posted a message on Who'se going to BlizzCon this year?

    It's always in the US, right? I don't think it will have anything for mapmakers, so I take it you are interested in the matches?

    Posted in: General Chat
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