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    posted a message on linkin park - a thousand suns

    I'm quite disappointed to be honest. This ain't LP at all and nearl all songs are too techno or quiet at all. And I don't like it either :S

    Posted in: Off-Topic
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    posted a message on Perfect Wall Bouncing System

    Ya, only 2d needed :)

    Posted in: Triggers
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    posted a message on Perfect Wall Bouncing System

    Can this be done via the data editor? just curious.

    Posted in: Triggers
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    posted a message on Perfect Wall Bouncing System

    For a map, I'd like to have a dynamic way of a bounce system, like physically correct ways of being reflected. I'm aware of that reflected point system, but I thought there might be a way (with or without triggers) of having an object bounce correctly at every wall, no matter the direction (though, small hint for the case it helps: each wall got a terrain height being higher or lower than the playable area). Sure, it's possible to make 1 trigger and 1 region with many shapes per wall type (like top wall, bottom wall...) but this may not work at some parts for the map I am creating, thus it would be better to be able to only put 1 region on a wall and, no matter from what direction, the object bounces correctly. Important note: not only 1 object is flying at the same time, there is no fixed amount.

    I might have repeated myself some times, but I wanted to ensure that you understand me correctly.
    I'm really stuck on this, so please help me :)

    Huge thanks in advance.

    Example:

    .......I   o
    .......Io
    .......I   o
    _____
      o 
    o  o
    


    Posted in: Triggers
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