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    posted a message on Hide Experience bar

    I want to display unit`s weapon and armor in "hero style" - icon+value, not just icon like it displayed in unit. If i just can hide exp bar for units and show it for heroes. i can give dummy veterancy to units, but exp bar spoils my idea.

    Posted in: UI Development
  • 0

    posted a message on Unit border

    How to change texture or color of unit button border located in InfoPaneGroup. Or can someone give me texture name just to replace it, cause i can`t understand what texture this button use.

    Posted in: UI Development
  • 0

    posted a message on Hide Experience bar

    I want to hide experience bar, but not for all units, leaving the "hero style" display of attributes and weapons for them. Triggers or data edit allowed. Is it possible?

    Posted in: UI Development
  • 0

    posted a message on EquipmentPanel

    Is it possible to edit "EquipmentPanel" located inside "GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneUnit" ????

    Posted in: UI Development
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    posted a message on Unit name style

    Im trying to change unit`s name style.
    My Layout :

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
        <Frame type="InfoPanel" name="GameUI/UIContainer/ConsoleUIContainer/InfoPanel" file="GameUI">
    
            <Frame type="InfoPaneUnit" name="InfoPaneUnit" template="InfoPaneUnit/InfoPaneUnitTemplate">
                <Frame type="Label" name="NameLabel">
                    <Style val="MyStyle"/>
                </Frame>          
            </Frame>
        </Frame>
    </Desc>
    

    Strange, but nothing happens. If i`ll add <Visible val="false"/> units name label disappear. It means path is correct. But why i can't change style?

    Posted in: UI Development
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    posted a message on Data reference of unit itself in tooltips
    Quote from SoulFilcher: Go

    @Dzuke911: Go If you mean you want to make the unit's name to appear in the tooltip, I think there's no way other than making a tooltip for each unit. You can't reference a unit's name that way.

    This makes armor tooltip almost useless... Ah also armor dynamically changes during game, but tooltip don`t. lol blizz...

    Posted in: Data
  • 0

    posted a message on Data reference of unit itself in tooltips

    Is there a way to insert reference to unit itself in armor tooltip featured in 2.0.10???

    For example:
    Formula for wc3 like armor in tooltip for unit "MyUnit" is <d ref="( Unit,MyUnit,LifeArmor * 600) / (100 + (Unit,MyUnit,LifeArmor * 6)) "/>. How can i refer to the unit in the tip of which I write this formula?(insted of writing unit name) Its little annoying to modify every unit name in this formula for every unit.

    Posted in: Data
  • 0

    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    How can i swap texture for unit custom death model??? defined in "Combat: Death Effects +" field in unit`s actor.

    Posted in: Tutorials
  • 0

    posted a message on Text actors: opacity doesn't work anymore?

    Same Problem - please create bug report for Blizz

    Posted in: Data
  • 0

    posted a message on (Solved) Cone Weapon?

    can u explain how? or u just used triggers?

    Posted in: Data
  • 0

    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Sorry but its too long to read all posts in this thread and may be it was asked before, but question:
    Is it possible to view replaced textures in editor??? I use this feature to swap doodad`s textures and i need lander can see new textures when working on landscape. Its too long to launch game every time.

    Posted in: Tutorials
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    posted a message on Recreating polymorph ability

    @DrSuperEvil: Go

    Ah, thx, now i understand your method =).

    Posted in: Data
  • 0

    posted a message on Recreating polymorph ability

    ???
    but how to swap unit`s model back from sheep model? In ModelSwap action i can only choose from existing models.

    Posted in: Data
  • 0

    posted a message on Recreating polymorph ability

    Question about actors: i know how to create this ability by editing actors of every unit, but its too much work if i have too many units. Is there a way to use one common actor for this ability?
    Example of actor:

    Behavior.Polymorph.on
    ::Host ModelSwap->sheep
    Behavior.Polymorph.of
    ::Host ModelSwap->"unit`s native model"

    Problem is how to get unit`s native model?

    Posted in: Data
  • 0

    posted a message on Custom model selection broken

    @Zolden: Go

    Thx for tips, ill try it.

    Posted in: Artist Tavern
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