Obviously SOMEBODY go it to work. How else would we see the variety of awesome maps on the join "other" games section of the beta? But I would also like to know how they made theirs public...
No, I mean the death animation is DISPROPORTIONATELY big compared to the egg. Example: the egg is scaled by 3, it looks like the death animation is scaled by 8.
Thats what i meant, I was hoping there was a way to do it in one action, but it's not so bad. Thanks!
Also, I am trying to create a unit for each player, but only if that player exists. However, doing it your way creates a unit for each player, even if he doesn't exist.
Also, your acquire tip doesn't work :(
I was wondering how to reference the current player. For some reason, triggering player doesn't work with the map initialization event...
Also, how do I make it so that a unit such as the probe automatically attacks enemy targets within sight?
Thanks in advance and apologies for the nooby questions!
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@tordecybombo:
Obviously SOMEBODY go it to work. How else would we see the variety of awesome maps on the join "other" games section of the beta? But I would also like to know how they made theirs public...
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Thank you, that was very helpful :)
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Bump... this is easy, but I can't seem to get it to work. Any tips?
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The OR condition has sub-conditions that are logically ORed together.
For example,
OR
- a == 1
- a == 2
will be true if a is 1 or a is 2.
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I can't seem to figure out which action to use to display text. I don't want to do a tip or an alert, but just display simple 2d text onto the screen!
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@gizmachu: Go
The death actor doesn't even have scale (or an Art tab, for that matter)!
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@gizmachu: Go
No, I mean the death animation is DISPROPORTIONATELY big compared to the egg. Example: the egg is scaled by 3, it looks like the death animation is scaled by 8.
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Thats perfect! thank you. Also for the attack thing, it was not enough just to set Response - acquire, I also had to make it offensive.
Edit: one more thing, why is it that when I scale the actor of the zerg egg, the death animation is WAY too big?
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Thats what i meant, I was hoping there was a way to do it in one action, but it's not so bad. Thanks! Also, I am trying to create a unit for each player, but only if that player exists. However, doing it your way creates a unit for each player, even if he doesn't exist. Also, your acquire tip doesn't work :(
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Well, instead of doing a separate trigger for each player, I was hoping there was a way to reference each player in one statement.
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I was wondering how to reference the current player. For some reason, triggering player doesn't work with the map initialization event... Also, how do I make it so that a unit such as the probe automatically attacks enemy targets within sight? Thanks in advance and apologies for the nooby questions!