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    posted a message on Maps larger than 256x256

    In Warcraft III, the editor prevented you from creating a map larger than 256x256, but the game internally supported up to 480x480, and people worked out ways to create maps up to this size. Does anyone know if there is some sort of similar situation with StarCraft II, or are we limited to 256x256?

    Posted in: Miscellaneous Development
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    posted a message on What about direct galaxy code input?

    That is not the same thing. Using that method, you can't manually define locals in code, you can't manually input the function header, you can't manually input the 'events' function for the trigger, you can't enter multiple functions in the one trigger without exploiting what seems to be a bug, etc.

    In Warcraft III, I would just create a new trigger, select 'Convert to custom text' and then write the whole trigger from scratch in JASS script. There is no good reason that I should not be able to do the same thing in the Galaxy Editor.

    Posted in: Galaxy Editor Bugs and Feedback
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