This problem is still unsolved. Would anyone be able to take a look at my map for me or give me a suggestion? Ive spent entire days trying to get this to work and PM many people about it.
I need a channeled ability that stops all movement and takes 10 seconds. Activated when my hero touches a structure and orders the targeted structure to activate an ability. This should gets interrupted when taking damage or moving.
In the editor I'm currently using the 'Phoenix Graviton beam' ability on my hero. I don't care about the effects, I just like the animation so I shut off the gravity lift and some other effects. I need the Hero to be able to move or take damage to cancel the channel. I also need this ability to activate automatically when the structure is selected and the hero is in range. (I used this ability because I need an ability that looks like you are scanning something, please let me know if there is another channeled ability that would look more like scanning)
Could anyone help me out with this ability. I have watched so many tutorials and read everything I could find about abilities, but i'm still extremely new to the data editor.
[Solved through triggers]
I added a when a unit is issued order and a unit takes damage event that uses the cancel ability for the triggering unit.
I really need help because I am making a Moba game. I need a UI simular to League of legends or heroes of the storm. Something very simple with 4 ability slots at the bottom middle with a minimap and character portrait in the bottom left and right.
<<reply 263809T
Those maps from that link don't actually work. Could someone please explain how I can make the UI that I need. I know literally nothing.
Thank you so much FunkyUserNarr, I will create a dialog Leaderboard at some point for additional customization. I just have so much work to do on my map I'll use this temporary one until I learn how to create a dialog version.
Thank you for your consideration GlornII,
im really glad that there are people willing to help with this problem. Here is my trigger for the leaderboard itself.
Events
Game - Map initialization
Actions
Leaderboard - Create a Leaderboard with 6 columns and 10 rows, with the name ''Leaderboard'', and using (100%, 100%, 100%) color.
Variable - Set Leaderboard = (Last created leaderboard)
Leaderboard - Anchor (Last created leaderboard) to the Center of the screen, offset by (0,0)
Leaderboard - Hide Leaderboard minimize button for (all players)
Leaderboard - Set width of 2 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 3 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 4 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 5 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 6 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set leaderboard item text at column 1 and row Header to ''Player Name''
Leaderboard - Set leaderboard item text at column 2 and row Header to ''Kills''
Leaderboard - Set leaderboard item text at column 3 and row Header to ''Deaths''
Leaderboard - Set leaderboard item text at column 4 and row Header to ''Minion Kills''
Leaderboard - Set leaderboard item text at column 5 and row Header to ''Damage Dealt''
Leaderboard - Set leaderboard item text at column 6 and row Header to ''Damage Taken''
General - Pick each integer from 1 to 10, and do (Actions)
Actions
Leaderboard - Add player (Picked integer) to Leaderboard
Leaderboard - Set Leader item text at column 1 and row (picked integer) to (Name of player (Picked integer)
Leaderboard - Set Leader item text at column 2 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 3 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 4 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 5 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 6 and row (picked integer) to 0
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player (Picked integer)) !=Playing
Then
Leader - Set Leaderboard item text at column 1 and row (Picked integer) to ''Not Playing''
Else
Leaderboard - Hide all leaderboards for (All players)
So now that I know my map is bugged beyond repair. Are there any work arounds that might trick the editor into showing the Leaderboard to the triggering player?
Thank you for your help.
Projectile animations look normal and hit the unit it's attacking.
There are no triggers or regions effecting the missiles because I tested with all triggers deleted.
Data for the units, weapons, and effects have been reset.
When placing 2 opposing enemy units then having them attack each other with a Projectile weapon attached no damage is done unless you change one of the units to player 15.
A project will also sometimes start doing damage if the player getting hit moves or sometimes when the attacking unit moves to a closer position. A Projectile will sometimes start doing damage if there are other units already firing projectiles at the same unit.
My trigger event is when a player presses down the 'tab' key. The action is show all leaderboards for player group Triggering player. However the Leaderboard only shows when you set it to 'show all leaderboards to all players'
0
My project is just about ready for a UI overhall. It won't be released until it has a brand new UI. I understand that it is alot of work.
Is UI dialogs?
Could I use a Hide UI trigger, then make a dialog UI?
Do I need to know programing to make a UI?
Could someone link me to a tutorial for the UI?
I'm willing to spend the time nessisary I am just very confused.
0
This problem is still unsolved. Would anyone be able to take a look at my map for me or give me a suggestion? Ive spent entire days trying to get this to work and PM many people about it.
0
Hello friends,
I need a channeled ability that stops all movement and takes 10 seconds. Activated when my hero touches a structure and orders the targeted structure to activate an ability. This should gets interrupted when taking damage or moving.
In the editor I'm currently using the 'Phoenix Graviton beam' ability on my hero. I don't care about the effects, I just like the animation so I shut off the gravity lift and some other effects. I need the Hero to be able to move or take damage to cancel the channel. I also need this ability to activate automatically when the structure is selected and the hero is in range. (I used this ability because I need an ability that looks like you are scanning something, please let me know if there is another channeled ability that would look more like scanning)
Could anyone help me out with this ability. I have watched so many tutorials and read everything I could find about abilities, but i'm still extremely new to the data editor.
[Solved through triggers] I added a when a unit is issued order and a unit takes damage event that uses the cancel ability for the triggering unit.
0
I really need help because I am making a Moba game. I need a UI simular to League of legends or heroes of the storm. Something very simple with 4 ability slots at the bottom middle with a minimap and character portrait in the bottom left and right.
0
<<reply 263809T Those maps from that link don't actually work. Could someone please explain how I can make the UI that I need. I know literally nothing.
0
Thank you so much FunkyUserNarr, I will create a dialog Leaderboard at some point for additional customization. I just have so much work to do on my map I'll use this temporary one until I learn how to create a dialog version.
0
Thank you for your consideration GlornII, im really glad that there are people willing to help with this problem. Here is my trigger for the leaderboard itself.
Events
Game - Map initialization
Actions
Leaderboard - Create a Leaderboard with 6 columns and 10 rows, with the name ''Leaderboard'', and using (100%, 100%, 100%) color.
Variable - Set Leaderboard = (Last created leaderboard)
Leaderboard - Anchor (Last created leaderboard) to the Center of the screen, offset by (0,0)
Leaderboard - Hide Leaderboard minimize button for (all players)
Leaderboard - Set width of 2 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 3 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 4 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 5 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set width of 6 column in Leaderboard to 15.0 (% of the screen)
Leaderboard - Set leaderboard item text at column 1 and row Header to ''Player Name''
Leaderboard - Set leaderboard item text at column 2 and row Header to ''Kills''
Leaderboard - Set leaderboard item text at column 3 and row Header to ''Deaths''
Leaderboard - Set leaderboard item text at column 4 and row Header to ''Minion Kills''
Leaderboard - Set leaderboard item text at column 5 and row Header to ''Damage Dealt''
Leaderboard - Set leaderboard item text at column 6 and row Header to ''Damage Taken''
General - Pick each integer from 1 to 10, and do (Actions)
Actions
Leaderboard - Add player (Picked integer) to Leaderboard
Leaderboard - Set Leader item text at column 1 and row (picked integer) to (Name of player (Picked integer)
Leaderboard - Set Leader item text at column 2 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 3 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 4 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 5 and row (picked integer) to 0
Leaderboard - Set Leader item text at column 6 and row (picked integer) to 0
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player (Picked integer)) !=Playing
Then
Leader - Set Leaderboard item text at column 1 and row (Picked integer) to ''Not Playing''
Else
Leaderboard - Hide all leaderboards for (All players)
0
This is my exact trigger written down:
Events UI - Player Any Player presses Tab key Down with shift Allow, control Allow, alt Allow
Actions Show Leaderboard for (Player group ((Triggering player))
Would you like to see my actual leaderboard?
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So now that I know my map is bugged beyond repair. Are there any work arounds that might trick the editor into showing the Leaderboard to the triggering player?
0
@MaskedImposter: Go
If I PM you the map when I get off work could you take a look at it?
Can anyone else help me out?
0
I'm having a problem with leaderboards not showing for the triggering player.
'Show all leaderboards to player group triggering player' Does not work unless I change 'triggering player' to 'all players'
I'm using this with the event when 'any player' presses the tab key down.
EDIT: This problem has been solved using the work around show/hide leaderboard minimized state.
0
Lol this doesn't sound like good news. I tried using a Leaderboard variable and showing the specific leaderboard. That didn't work.
Event: UI - player 'any player' presses the 'tab' key 'down', with shift 'enabled', ctrl 'enabled', alt 'enabled'
Action: Show all leaderboards for player group triggering player
What should I do to fix this problem?
0
@FunkyUserName: Go
Thank you for your help. Projectile animations look normal and hit the unit it's attacking.
There are no triggers or regions effecting the missiles because I tested with all triggers deleted.
Data for the units, weapons, and effects have been reset.
When placing 2 opposing enemy units then having them attack each other with a Projectile weapon attached no damage is done unless you change one of the units to player 15.
A project will also sometimes start doing damage if the player getting hit moves or sometimes when the attacking unit moves to a closer position. A Projectile will sometimes start doing damage if there are other units already firing projectiles at the same unit.
It almost seems random, where should I start?
0
Hello friends,
My trigger event is when a player presses down the 'tab' key. The action is show all leaderboards for player group Triggering player. However the Leaderboard only shows when you set it to 'show all leaderboards to all players'
Where am I going wrong?
0
Would anyone be able to help me with this? I really could use some help.