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    posted a message on Change Unit Cost

    @SBeier: Go

    Wow I never would have looked in events Catalog, I kept looking for player or unit properties to change it. Also the unit purchase is instant so there is no worry about refunds. Thank you very much!

    Posted in: Triggers
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    posted a message on Change Unit Cost

    I'm not sure how to have a trigger change the cost of a unit. So for example I want when you create a marine the next marine cost 25 minerals more and so on for each additional marine. Also I'm hoping to have the trigger change the base cost and not have the trigger being the one spawning the units and changing a variable cost that is stored. Any help would be appreciated, thank you.

    Posted in: Triggers
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    posted a message on Terrain View Foggy (white)

    Fixed, I somehow got the terrain to regenerate/refresh and the white went away.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Terrain View Foggy (white)

    This just happened after the patch today and my entire Terrain View looks foggy. I have no idea what enabled this and I can't seem to find a way to get rid of it. When I play the map there is no fog. Anyone know of a way to remove this view?

    FOGGY

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Create Hero Icon to Select During Game

    Ok I have no idea what the actual name of this dialog box is but I want to create a box on the bottom right screen that links to a unit. I have included a picture example that might help what I'm trying to do. I have seen it done in many maps and also it is usually associated with a hotkey, many times one of the F Keys. Any help would be appreciated. Dialog Box

    Posted in: Data
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    posted a message on (Solved) Morph model when units around it

    @SoulFilcher: Go

    Wow I never would have figured out about the animation groups if you hadn't said something as I have never stumbled acrossed them. OK so its even easier then I thought as I don't have to morph to a command center as all I wanted was the turret to look disabled. By just using the behavior, when it turns on, I removed the animation group A (turret lowers) and when the behavior goes off I have it apply animation group A (turret rises back up) giving it the look the of the turret disabling or enabling. This works perfect, THANK YOU!

    Posted in: Data
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    posted a message on (Solved) Morph model when units around it

    @SoulFilcher: Go

    Ok I still can't seem to get it to work.

    To disable my turret weapon I have a behavior called "Disable Turrent". Under modification that disables (under weapon) the turrent and weapon damage.

    Now under my Planetary Fortress actor in the Events + I have Msg Type: Behavior, Source Name: Disable Turrent, Sub Name: Morph Start. It then has below that Morph from Planetary Foress, Morph to Command Center, Destroy.

    Under Command Center Msg Type: Behavior, Source Name: Disable Turrent, Sub Name: Morph Start. It then has below that Morph from Planetary Foress, Morph to Command Center, Create.

    This causes nothing to happen but I would have expected something to happen. What am I missing?

    Posted in: Data
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    posted a message on (Solved) Morph model when units around it

    @SoulFilcher: Go I know how to create the proper animation to convert back to CC but I wasn't sure about how to active the event. I think I understand what your getting at and I'll try it out. I'll post back again if I don't get it to work. Thank you!

    @yukaboy: Go I believe I may have misunderstood your first comment. I thought you weren't going to read my comment because I only had one post. Instead you were saying that you didn't read my comment but thought it was interesting that I only had one post for how long ago my join date was. I wish to apologize.

    Posted in: Data
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    posted a message on (Solved) Morph model when units around it

    @yukaboy: Go

    Wow thanks for the help I'm glad your open to helping new people try to learn the map editor. Also I signed up for Curse.com so my profile was created for this forum too that's why it looks like I have been here so long but never posted anything.

    Posted in: Data
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    posted a message on (Solved) Morph model when units around it

    I have done some searches through the forums and I have seen posts about morphing your building from an ability, specifically from click on a button in the command card. I was wondering how to morph a unit when other units are around it.

    So here is my scenario. I have a Planetary Fortress model I want to morph back to a command center model when allies are around it. I know how to give a behavior that does a periodic effect that does a search for units around it in a give radius. I also know how to disable the turret so it no longer attacks when units are around it. What I can't seem to figure out is how to get the model to animate and make the planetary fortress model turn back into a command center model. I can do this with a button but I want to automate the process and I can't seem to get anything to work.

    Hopefully someone knows an answer and I'll take any suggestions.

    PS I was hoping to do this without triggers by using just Behaviors, Effects, and Abilities. However if I can't I will gladly take any suggestions to use a trigger to make it happen.

    Posted in: Data
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