SC Expanded adds variety to the standard melee maps. It was planned as a mod to be used with any melee map file. Players can select a few units, upgrades and abilities for each race, but the main feature is that players can affiliate to a faction (or brood, tribe), unlocking exclusive units, structures and abilities. It uses many units and abilities seen in SC2 campaign, but many more were created for this mod. Many "useless" units got a new role and are avaiable for players.
Updated here on 10-24-2012
Terrans get more variety but its only because I borrowed most campaign ideas. I think HoTS will help me with that. These are the current stats:
- 4 terran unit decisions to make
- 4 terran upgrade/ability decisions to make
- 10 Terran factions
- 2 Zerg unit decisions to make
- 4 Zerg upgrade/ability decisions
- 10 Zerg broods
- 3 protoss unit decisions to make
- 4 protoss upgrade decision to make
- 8 Protoss tribes
You can learn more about Terran, Zerg, and Protoss gameplay.
Join the official thread to report bugs and post your suggestions. We are constantly trying to improve our gameplay. There is also an SC Expanded group on Battlenet where you can find players.
The HoTS version of the mod is published on NA and EU servers, and an older WoL version is also avaiable on SEA. Search for 'expanded' and the name of the map in the arcade and have fun.
NA map pool: Abyss, Arakan Citadel, Cinder Fortress, Discord IV, Lost Temple, Megaton, Neo Planet S LE, Silent Dunes, and Star Station. Other (outdated) maps are Big Game Hunters, Magma Core, Premonition, and Ruins of Tarsonis.
EU map pool: Neo Planet S LE, Silent Dunes, and Star Station.
Selecting a Terran faction:

WARNING: This mod requires the Left 2 Die mod as a dependency, which means that if you test it offline you may experience some errors if you don't have the mod in your Starcraft mods folder. Extract all the mods to your mods folder and test them using the map included.
Facts
- Date created
- Aug 18, 2011
- Category
- Last update
- Oct 24, 2012
- Development stage
- Beta
- License
- Just give credit if used
- Downloads
- 3,938
- Recent file
- B: SC Expanded mod and test map Oct 24, 2012
- Reply
- #43
seraphlio Apr 29, 2013 at 03:51 UTC - 0 likesInteresting, I was making a map that shares similar concepts as yours.
rawr
- Reply
- #42
SoulFilcher Apr 23, 2013 at 03:28 UTC - 0 likes@Miles07: Go
The Beta Tempest with Shuriken was in the mod at some point, but wee too similar to Carriers. And then Blizzard annouced the new HoTS tempest, so I removed the unit. But you can still have gray Carriers if you select Sargas (its just a visual change).
The Prisoner Zealot is something I want to use for a long time, but never decided how.
- Reply
- #41
Miles07 Mar 10, 2013 at 01:26 UTC - 0 likesThis is such a great idea! Why didn't Blizzard think of this before?
Among the Protoss units, there probably should be a few more:
This may seem like requesting, but I'm just throwing out ideas.
- Reply
- #40
TheBoo99 Nov 25, 2012 at 18:17 UTC - 0 likesI can post on EU if you want =)
- Reply
- #39
SoulFilcher Nov 17, 2012 at 11:06 UTC - 0 likes@thomulf: Go Do you know the current stats of units in HoTS beta? Mothership Core can move.
And please report bugs in the official thread.
- Reply
- #38
thomulf Nov 15, 2012 at 23:53 UTC - 0 likesBug- the mothership core can move.
- Reply
- #37
SoulFilcher Nov 13, 2012 at 00:34 UTC - 0 likes@thomulf: Go Chokers are currently out, they wont be an option to Infestors as they were, they will be unlocked by the Left 2 Die brood. I need to redesign the abilities.
- Reply
- #36
thomulf Nov 12, 2012 at 18:53 UTC - 0 likesThis map should really get more attention, it's awesome! What happened to my lovely chokers :L
- Reply
- #35
SoulFilcher Nov 01, 2012 at 00:02 UTC - 0 likes@rikky333: Go I know, I wont add all of them, and I wont update them to the latest beta balance.
- Reply
- #34
rikky333 Oct 26, 2012 at 16:25 UTC - 0 likesbe careful with hots stuff like the tempest .
sorry for some bad English i m dyslectic :(