SC EXPANDED

SC Expanded

SC Expanded adds variety to the standard melee maps. It was planned as a mod to be used with any melee map file. Players can select a few units, upgrades and abilities for each race, but the main feature is that players can affiliate to a faction (or brood, tribe), unlocking exclusive units, structures and abilities. It uses many units and abilities seen in SC2 campaign, but many more were created for this mod. Many "useless" units got a new role and are avaiable for players.

Updated here on 09-10-2013


Protoss get less variety but its only because I borrowed many ideas from WoL and HotS.
- 4 terran unit decisions to make
- 4 terran upgrade/ability decisions to make
- 10 Terran factions
- 2 Zerg unit decisions to make
- 4 Zerg upgrade/ability decisions
- 10 Zerg broods
- 3 protoss unit decisions to make
- 4 protoss upgrade decision to make
- 8 Protoss tribes

You can learn more about Terran, Zerg, and Protoss gameplay.

Join the official thread to report bugs and post your suggestions. We are constantly trying to improve our gameplay. There is also an SC Expanded group on Battlenet where you can find players.

This extension mod is available in the "Custom Games" section of Battle.net and is published on NA, EU and KR servers. Search for 'expanded' when browsing for extension mods and have fun.

Selecting a Terran faction:
terran factions


WARNING: This mod requires the Left 2 Die mod as a dependency, which means that if you test it offline you may experience some errors if you don't have the mod in your Starcraft mods folder. Extract all the mods to your mods folder and test them using the map included.

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  • Avatar of evilcoward evilcoward Feb 16, 2015 at 15:43 UTC - 0 likes

    Thank you for nice and fun to play mod. Registered here just to report some bugs i found:

    1. Morph to overseer command does not show its cost.

    2. Not sure what lesser adrenal glands upgrade is supposed to do (could find any difference from normal game in this aspect).

    3. Kaboomer explode command does not say what damage it will deal. It also splashes air units, not sure if that is intentional.

    4. Virophage does not deal any damage. And not sure if it actually detects (there is no yellow word 'Detector').

    5. Hunterling leap is very very bugged. It says it recharge time is 0 seconds. It discards colissions permanently after first use (you can then stack them like air units, even better actually). If used manually on close enough friendly targets it starts flying permanently (only visually actually, it still counts as ground unit). If used manually on flying unit there is still weirder effect - it jumps into air and then start just walking there (still counst as ground unit).

    6. Minor annoyance with egg cluster - when put in control group with hatcheries (which is natural thing to do) it has higher priority over hatcheries. Also it is not very usefull - spawn larva can not be cast on it, so it's just max 3 slow spawning larvas. And it requires gas.

    7. Breeding mound - while mutating its selection circle and hp bar have incorrect vertical position (selection circle is submerged and invisible).

    8. Tiamat brood - it worth mentioning in descriprion that it has malignant creep upgrade, that thing is pretty major.

    9. Impaler unit - while morphing hydralisk is still visible. And progress bar is not.

    10. Feederling - no life bar shown, has energy for unknown purpose, gives boost to energy regen instead of life regen (that actually makes it very nice attachment to caster units).

    11. Creep tower - can be created anywhere even without vision.

    12. Primals - brood lords are not actually disabled. Some primal units are practically useless as they have almost the same (or exactly the same) stats as normal units and their production method is inferior. Ravasaurs are different story tho. Also there is pack leader Silvan, it can instantly hurl its spawned creepers ridiculous distances across the map as long as there is no obstruction on the way. And actually it's the only way to make use of this ability as just 2 creepers die way too quickly and almost never do any damage (they have to charge up before exploding).

    If that will be helpful i can later check terran and protoss for bugs too.

    Last edited Feb 21, 2015 by evilcoward
  • Avatar of RobertCL RobertCL Jan 24, 2015 at 01:05 UTC - 0 likes

    Hello,

    Amazing work! When I play with AI Proross as allies they all have a new look (basicaly a dark one with the chosen color). This look is wonderful. Sadly the human player keeps the standard look no matter the chosen tribe. By look I mean you gave all Protoss units the look of the map Novastar (black as basic color).

    I can't get that look. Is it due to the fact I had chosen in Starcraft II to get the bonus/altered Zealot and Pylons look ?

    AI Protoss units are suberb and mine are standard, sad, snif... ,-)

    I found the solution: put back in the reward section the standard Pylon and zealot (previously I used the alternate options). Then when launching the mod with Hybrid tribe I have the awesome look! Otherwise you keep the standard Starcraft II look for all your units.

    Last edited Jan 24, 2015 by RobertCL
  • Avatar of SoulFilcher SoulFilcher May 15, 2014 at 19:47 UTC - 0 likes

    @SykThriller: Go Hey SykThriller, if you want to test it offline you can download it here, clicking the 'Files' tab near the top or on the file link on the right menu. But I really recommend playing the updated version on Battle.net.

  • Avatar of SykThriller SykThriller Apr 18, 2014 at 12:23 UTC - 0 likes

    Can someone pls send me a link?

  • Avatar of SykThriller SykThriller Apr 18, 2014 at 12:19 UTC - 0 likes

    Hey this looks amazing saidly i can't play it cause IDK were to get the mod can someone pls tell :) :P

  • Avatar of SoulFilcher SoulFilcher Mar 17, 2014 at 00:38 UTC - 0 likes

    @Gooberryos: Go Hi, you can export all m3 files from the game editor. When checking them right click and select export.

    To import them to 3ds max you need a plugin you can find in the Assets section I guess.

  • Avatar of Gooberryos Gooberryos Mar 09, 2014 at 01:52 UTC - 0 likes

    @SoulFilcher: Go

    hey soul, your artwork is amazing, love what you do. I have a question though. do you know where i can get terran bunker m3 file, or you know if there is a way where i could find structures and units on my own and do all the work required to import them into, say, 3ds max? thanks

  • Avatar of SoulFilcher SoulFilcher Jan 27, 2014 at 16:22 UTC - 0 likes

    @BlueXBirdIV: Go Thank you, I didn't know that was the cause of the bug, I'll try to fix all of them for the next online update.

  • Avatar of BlueXBirdIV BlueXBirdIV Jan 23, 2014 at 21:51 UTC - 0 likes

    Yo, I noticed the custom buildings have a really annoying bug that took me ages to figure out once. If you go into the Model data in the Data Editor and change the Art: Selection Layer field to "2" for your custom building models, you'll be able to drag select units near those buildings properly. Right now if your selection includes a custom building you only select that building. I noticed this bug specifically on the custom Photon Cannon on the Star Station map.

    Cheers.

  • Avatar of greyhound777 greyhound777 Dec 17, 2013 at 04:20 UTC - 0 likes

    Hey uhh SoulFilcher, I think The Mod is no longer exist... Tried to test it but the pop up says that it is no longer available....

    Need help and please be specific why it happened...

    PS: I'm in love with your creation..

Facts

Date created
Aug 18, 2011
Category
Last update
Sep 10, 2013
Development stage
Beta
License
Just give credit if used
Downloads
5,455
Recent file

Authors