SC Expanded adds variety to the standard melee maps. It was planned as a mod to be used with any melee map file. Players can select a few units, upgrades and abilities for each race, but the main feature is that players can affiliate to a faction (or brood, tribe), unlocking exclusive units, structures and abilities. It uses many units and abilities seen in SC2 campaign, but many more were created for this mod. Many "useless" units got a new role and are avaiable for players.
Updated here on 09-10-2013
Protoss get less variety but its only because I borrowed many ideas from WoL and HotS.
- 4 terran unit decisions to make
- 4 terran upgrade/ability decisions to make
- 10 Terran factions
- 2 Zerg unit decisions to make
- 4 Zerg upgrade/ability decisions
- 10 Zerg broods
- 3 protoss unit decisions to make
- 4 protoss upgrade decision to make
- 8 Protoss tribes
Join the official thread to report bugs and post your suggestions. We are constantly trying to improve our gameplay. There is also an SC Expanded group on Battlenet where you can find players.
The HotS version of the mod is published on NA, EU and KR servers, and an older WoL version is also avaiable on SEA. Search for 'expanded' and the name of the map in the arcade and have fun.
NA map pool: Abyss, Bel'Shir Vestige LE, Cinder Fortress, Graystone Ravine, Green Acres, Megaton, Neo Planet S LE, Silent Dunes, Star Station and The Bone Trench. Other (outdated) maps are Big Game Hunters, Magma Core, Premonition and Ruins of Tarsonis .
EU and KR map pool: Bel'Shir Vestige LE, Graystone Ravine, Green Acres, Neo Planet S LE, Silent Dunes, Star Station and The Bone Trench.
Selecting a Terran faction:
WARNING: This mod requires the Left 2 Die mod as a dependency, which means that if you test it offline you may experience some errors if you don't have the mod in your Starcraft mods folder. Extract all the mods to your mods folder and test them using the map included.