Marauders! The Campaign

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NEWEST EDITION: KABOOM BABY PART 3 - January 29, 2016

Final part of Kaboom Baby.

Marauders!

Marauders! is a collection of single player scenarios focusing on varied ideas and elements. Each map is standalone and may or may not have anything to do with the others. The theme is lighthearted nonsense. Do not take anything seriously.

Why? Because reasons.

Visit a page for short descriptions of each map and to view screenshots. Click download to be taken to the download page for the map. T indicates that the map uses the Marauders tech tree.

MAKE SURE SUBTITLES ARE ON OR TEXT WILL NOT SHOW SOMETIMES.

The Beginning

  1. Orbital Drop - Download page - T
  2. Sea Service - Download page
  3. Firejumpers - Download page
  4. Bane of Existence - Download page - T
  5. Marauding - Download page
  6. The Mechanic - Download page
  7. Rising Tide - Download page - T*
  8. Technoblaster - Download page - T
  9. Team BAMF - Download page

The Assault

  1. Kaboom Baby Part 1 - Download page - T
  2. Incognito - Download page
  3. Kaboom Baby Part 2 - Download page - T
  4. Kaboom Baby Part 3 - Download page - T

The former Marauder Minis has been redesigned into Murderific Minigames

Click here if you'd like a behind the scenes view.

Trailer

How to Play

Download file, open it with the SC2 editor and press "test map."

Orbital Drop

Orbital Drop

Sea Service

Sea Service

Firejumpers

Firejumpers

Bane of Existence

Bane of Existence

Marauding

Marauding

The Mechanic

The Mechanic

Rising Tide

Rising Tide

Technoblaster

Technoblaster

Team BAMF

Team BAMF

Kaboom Baby Part 1

Kaboom Baby Part 1

Incognito

Incognito

Kaboom Baby Part 2

Kaboom Baby Part 2

Kaboom Baby Part 3

Kaboom Baby Part 3

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  • Avatar of XenoRage1 XenoRage1 Jan 30, 2016 at 20:23 UTC - 0 likes

    @JayborinoPlays: Go

    hopefully not

    This was just hilarious

    Btw, MASS SPAZTASTICS!!!!!!!!!1111111

  • Avatar of acidragoon acidragoon Jan 29, 2016 at 21:38 UTC - 0 likes
  • Avatar of acidragoon acidragoon Jan 19, 2016 at 21:09 UTC - 0 likes

    the last of Kaboom Baby. This will keep going until I run out of ideas.

  • Avatar of JayborinoPlays JayborinoPlays Jan 19, 2016 at 14:41 UTC - 0 likes

    Do you mean the last of all of Marauders, or the last of Kaboom Baby?

    Visit my channel where I showcase custom content!

    Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)

  • Avatar of BeaverVonHupfburg BeaverVonHupfburg Jan 16, 2016 at 23:41 UTC - 0 likes

    Yeah, I noticed they don't take commands from me, rather just suggestions. :D

    So rockets whenever ready and otherwise beam. Got it.

  • Avatar of acidragoon acidragoon Jan 16, 2016 at 20:23 UTC - 0 likes

    Boomrocker doesn't care what you want, he'll do as he pleases.

    But yeah its supposed to be more of a back line heavy fire support. The missiles are on a cooldown while the laser is not, so it shoots the missiles every chance it gets.

  • Avatar of BeaverVonHupfburg BeaverVonHupfburg Jan 16, 2016 at 14:44 UTC - 0 likes

    I played some of the maps and they can be really fun or really annoying. In this case I like that there's not much of a story to follow and I can just skip the ones I don't like. :D

    I wanted to ask about a specific unit, namely the ultimate unit that MCUs can build in Kaboom Baby Part 1. (Perhaps they could before but I only ever used them now.) The screenshot above helpfully tells me it's called the Boomrocker.

    I noticed that it doesn't really react to attack commands all that well and it's better to leave it to just do its thing. It's an interesting way to balance a powerful unit and I really like that. But I can't figure out how it decides to use either of its weapons, the red beam or the missile barrage against enemies. Are they on some internal cooldown I'm not shown? Or are there some specific unit tags or conditions it looks for to decide which one to use? The tooltips aren't really helpful with this. :D

  • Avatar of acidragoon acidragoon Jan 15, 2016 at 23:27 UTC - 0 likes

    I'm going to be like Blizz and say "when it's ready"

  • Avatar of Captain_Kaos Captain_Kaos Jan 13, 2016 at 00:03 UTC - 0 likes

    still a possibility though, when is the next mission being released?

    Last edited Jan 15, 2016 by Captain_Kaos

Facts

Date created
Apr 18, 2013
Categories
Last update
Jan 29, 2016
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
7,760
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