Marauders! The Campaign

Marauders Main

NEWEST EDITION: THE DOOM TRAIN. 7/11/2016

Marauders!

Marauders! is a collection of single player scenarios focusing on varied ideas and elements. The campaign is constantly evolving and you may notice some large changes to existing units and factions as it progresses. The theme is lighthearted nonsense. Do not take anything seriously.

Why? Because reasons.

Visit a page for short descriptions of each map and to view screenshots. Click download to be taken to the download page for the map.

MAKE SURE SUBTITLES ARE ON OR TEXT WILL NOT SHOW SOMETIMES.

Part 1 - The Beginning. 2013-2014

  1. Orbital Drop - Download page
  2. Sea Service - Download page
  3. Firejumpers - Download page
  4. Bane of Existence - Download page
  5. Marauding - Download page
  6. The Mechanic - Download page
  7. Rising Tide - Download page
  8. Technoblaster - Download page
  9. Team BAMF - Download page

Part 2 - The Assault. 2016

  1. Kaboom Baby Part 1 - Download page
  2. Incognito - Download page
  3. Kaboom Baby Part 2 - Download page
  4. Kaboom Baby Part 3 - Download page

Part 3 - Shenanigans (From this point on, the gathering of minerals has been changed from traditional SC2 to something that resembles Command and Conquer)

  1. Loan Sharks - Download page
  2. Queen of Banes - Download page
  3. Teach Me How to Jerk - Download page
  4. Initiation - Download page
  5. The Doom Train - Download page

The former Marauder Minis has been redesigned into Murderific Minigames

Click here if you'd like a behind the scenes view.

Trailer

How to Play

Download file, open it with the SC2 editor and press "test map."

Orbital Drop

Orbital Drop

Sea Service

Sea Service

Firejumpers

Firejumpers

Bane of Existence

Bane of Existence

Marauding

Marauding

The Mechanic

The Mechanic

Rising Tide

Rising Tide

Technoblaster

Technoblaster

Team BAMF

Team BAMF

Kaboom Baby Part 1

Kaboom Baby Part 1

Incognito

Incognito

Kaboom Baby Part 2

Kaboom Baby Part 2

Kaboom Baby Part 3

Kaboom Baby Part 3

Loan Sharks

Loan Sharks

Queen of Banes

Queen of Banes

Teach Me How to Jerk

Teach Me How to Jerk

Initiation

Initiation

The Doom Train

The Doom Train

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  • Avatar of acidragoon acidragoon Jul 20, 2016 at 23:43 UTC - 0 likes

    Ultrarauder is from an unfinished map idea I had. Think Godzilla or Pacific Rim. Initiation took its place.

  • Avatar of LugiaRangerOmega LugiaRangerOmega Jul 19, 2016 at 21:24 UTC - 0 likes

    I noticed in the editor theres a marauder called UltraRauder so is that going to be in the next mission?
    I also love your missions and if I never found Jayborino on youtube I wouldn't of known about sc2mapster and all the cool campaigns like this one

  • Avatar of Hockleberry Hockleberry Jul 10, 2016 at 13:44 UTC - 0 likes

    I always love your map-teasers!

  • Avatar of acidragoon acidragoon Jul 08, 2016 at 06:35 UTC - 0 likes
  • Avatar of Captain_Kaos Captain_Kaos Jul 06, 2016 at 03:05 UTC - 0 likes

    really enjoyed initiation, felt a tad tedious and it seems like some area's were unused, the one thing i really hated was finding the live fire exercise behind the police station, possibly because of the fact that i was walking around the police station not realising i had to go through a warehouse and down a couple alleys. but i loved the live fire exercise, you did a great job with it

  • Avatar of acidragoon acidragoon Jul 05, 2016 at 01:58 UTC - 0 likes

    Thanks for the feedback.

    I realize now that most of your points are holdovers from when this map was supposed to be more metroid like, or like The Mechanic (mission 6). The vague directions were from this, for example.

    Also, there is an E ability. It's sneakily hidden behind an optional area.

    Last edited Jul 05, 2016 by acidragoon
  • Avatar of TheUltragon TheUltragon Jul 04, 2016 at 20:13 UTC - 0 likes

    Some feedback for the initiation map:

    I really like the atmosphere and the whole setting along with the terraining, they all fit really nicely. I also really liked the music, especially the music that played at certain events. Cool Down feels op as he should do, yet not invincible (although the whole mission was pretty easy as an introduction-mission should be).

    Now some random thoughts that could make the map even better:

    • Chill out (the W ability) seems to be unfinished. It has no cooldown and can kill neutral & allied units. When you target health-packs with it they dissappear but wont be respawned making the health station useless
    • the ice-cream booth is really hard to find, being pretty much at the other side of the map with no instructions how to get there/where to find it. It took me far too long and a look at your screenshots to find it.
    • the whole map and its events are pretty spaced out, leading to some serious down-time inbetween events and high chances for the player to get lost. You should implement something for the player to do while he is walking/searching (have random npcs talk on the street, have Cool Down talk to himself , give some random info to buildings/objects the player passes etc), some better guides on where to go (ping the map, thorough descriptions, hints when the player walks aimlessly/for too long) or otherwise some way to travel faster (steal a car, the E ability to be some sort of blink/slide/speedbuff)
    • something kinda tied to the previous point: The main-music repeats way too fast for such a long duration that it is being played in. You should add at least one more track that rotates with the current theme
    • both the hospital and the police station where open from gamestart yet nothing happens in there (might add some random lines or just close them until their events fire)
    • the name of the zoo is not showing properly (last bit is cut off)
    • the giant Ursadon has the weapon "Claws Copy"
    • some minor thing: Puhlasma gets beat up heavily at the first terran fight (200 life in the middle of the fight) while all other heroes have more than half of their life left after the full fight. Might give him a regeneration or put him in the background or something

    Well, this might look like a lot of negative stuff but I really enjoyed the mission, I just think these points need a little work to make it even better. Also love that you were inspired by the ice booth idea, but I just couldnt wait for the whole queue to finish so I killed them all. Oh well.

    Looking forward to your next map!

  • Avatar of EDHRIANO EDHRIANO Apr 28, 2016 at 15:18 UTC - 0 likes

    I've made review of your map, here :

    The Mechanics Review

  • Avatar of LugiaRangerOmega LugiaRangerOmega Apr 18, 2016 at 11:50 UTC - 0 likes

    Hey I dont know why but when I load it and it gets to the part where Jerkface talks about his legion it closes and a window says a fatal error showed up

Facts

Date created
Apr 18, 2013
Categories
Last update
Jul 22, 2016
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
12,068
Recent files

Authors